Removed main/dispatch.c from libmesa.a: the GL API dispatching is added in libGL.so by GLDispather.cpp (and eventually some assembly code like glapi_x86.S for x86 architecture).
On PPC, both dispatch.c and GLDispatcher.cpp were exporting gl* OpenGL API. Twice is not better, even when "none" was the previous state for PPC port ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17578 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -27,14 +27,14 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast_setup ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ;
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{
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{
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local defines ;
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local defines ;
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defines = BEOS_THREADS GNU_ASSEMBLER ;
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defines = BEOS_THREADS GNU_ASSEMBLER ;
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if $(TARGET_ARCH) = x86 {
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if $(TARGET_ARCH) = x86 {
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defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
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defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
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} else {
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} else {
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# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
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# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
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# defines += USE_PPC_ASM ;
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# defines += USE_PPC_ASM ;
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}
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}
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defines = [ FDefines $(defines) ] ;
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defines = [ FDefines $(defines) ] ;
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@@ -111,7 +111,6 @@ StaticLibrary libmesa.a :
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convolve.c
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convolve.c
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debug.c
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debug.c
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depth.c
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depth.c
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dispatch.c
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dlist.c
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dlist.c
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drawpix.c
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drawpix.c
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enable.c
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enable.c
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