* Resolve further warnings on GCC4.
* Enable -Werror on GCC4 builds as well (limited to the same selected targets). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29118 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -563,8 +563,8 @@ BSplitLayout::StartDraggingSplitter(BPoint point)
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// Things shouldn't be draggable, if we have a >= max layout.
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BSize size = _SubtractInsets(View()->Frame().Size());
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if (fOrientation == B_HORIZONTAL && size.width >= fMax.width
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|| fOrientation == B_VERTICAL && size.height >= fMax.height) {
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if ((fOrientation == B_HORIZONTAL && size.width >= fMax.width)
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|| (fOrientation == B_VERTICAL && size.height >= fMax.height)) {
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return false;
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}
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@@ -1133,8 +1133,8 @@ void
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BSplitLayout::_InternalGetHeightForWidth(float width, bool realLayout,
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float* minHeight, float* maxHeight, float* preferredHeight)
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{
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if (realLayout && fHeightForWidthVerticalLayouterWidth != width
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|| !realLayout && fCachedHeightForWidthWidth != width) {
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if ((realLayout && fHeightForWidthVerticalLayouterWidth != width)
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|| (!realLayout && fCachedHeightForWidthWidth != width)) {
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// The general strategy is to clone the vertical layouter, which only
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// knows the general min/max constraints, do a horizontal layout for the
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// given width, and add the children's height for width constraints to
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