This patch from Jack Burton should finally fix the interrupt problems on

thread exit - get_death_stack() now returns the interrupt state so that
it can be restored correctly later.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7865 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2004-06-08 22:07:08 +00:00
parent 1d67f5a556
commit 706d99ca73
+24 -25
View File
@@ -565,20 +565,25 @@ dump_next_thread_in_team(int argc, char **argv)
} }
static int /** Finds a free death stack for us and allocates it.
get_death_stack(void) * Leaves interrupts disabled and returns the former interrupt state.
*/
static cpu_status
get_death_stack(uint32 *_stack)
{ {
cpu_status state; cpu_status state;
unsigned int bit; uint32 bit;
int i; int32 i;
acquire_sem(sDeathStackSem); acquire_sem(sDeathStackSem);
// grap the thread lock, find a free spot and release
state = disable_interrupts(); state = disable_interrupts();
// grap the thread lock, find a free spot and release
GRAB_THREAD_LOCK(); GRAB_THREAD_LOCK();
bit = sDeathStackBitmap; bit = sDeathStackBitmap;
bit = (~bit)&~((~bit)-1); bit = (~bit) & ~((~bit) - 1);
sDeathStackBitmap |= bit; sDeathStackBitmap |= bit;
RELEASE_THREAD_LOCK(); RELEASE_THREAD_LOCK();
@@ -596,12 +601,13 @@ get_death_stack(void)
TRACE(("get_death_stack: returning 0x%lx\n", sDeathStacks[i].address)); TRACE(("get_death_stack: returning 0x%lx\n", sDeathStacks[i].address));
return i; *_stack = (uint32)i;
return state;
} }
static void static void
put_death_stack_and_reschedule(unsigned int index) put_death_stack_and_reschedule(uint32 index)
{ {
TRACE(("put_death_stack...: passed %d\n", index)); TRACE(("put_death_stack...: passed %d\n", index));
@@ -619,6 +625,7 @@ put_death_stack_and_reschedule(unsigned int index)
release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE); release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE);
scheduler_reschedule(); scheduler_reschedule();
// requires thread lock to be held
} }
@@ -640,7 +647,7 @@ struct thread_exit_args {
struct thread *t; struct thread *t;
region_id old_kernel_stack; region_id old_kernel_stack;
int int_state; int int_state;
unsigned int death_stack; uint32 death_stack;
sem_id death_sem; sem_id death_sem;
}; };
@@ -653,12 +660,8 @@ thread_exit2(void *_args)
// copy the arguments over, since the source is probably on the kernel stack we're about to delete // copy the arguments over, since the source is probably on the kernel stack we're about to delete
memcpy(&args, _args, sizeof(struct thread_exit_args)); memcpy(&args, _args, sizeof(struct thread_exit_args));
// restore the interrupts // we can't let the interrupts disabled at this point
enable_interrupts(); enable_interrupts();
// ToDo: was:
// restore_interrupts(args.int_state);
// we probably don't want to let the interrupts disabled at this point??
// Actually, args.int_state will always be 0, unless we fix thread_exit()
TRACE(("thread_exit2, running on death stack 0x%lx\n", args.t->kernel_stack_base)); TRACE(("thread_exit2, running on death stack 0x%lx\n", args.t->kernel_stack_base));
@@ -679,8 +682,8 @@ thread_exit2(void *_args)
hash_remove(sThreadHash, args.t); hash_remove(sThreadHash, args.t);
RELEASE_THREAD_LOCK(); RELEASE_THREAD_LOCK();
// ToDo: is this correct at this point? // restore former thread interrupts (doesn't matter much at this point anyway)
//restore_interrupts(args.int_state); restore_interrupts(args.int_state);
TRACE(("thread_exit2: done removing thread from lists\n")); TRACE(("thread_exit2: done removing thread from lists\n"));
@@ -692,6 +695,7 @@ thread_exit2(void *_args)
// return the death stack and reschedule one last time // return the death stack and reschedule one last time
put_death_stack_and_reschedule(args.death_stack); put_death_stack_and_reschedule(args.death_stack);
// never get to here // never get to here
panic("thread_exit2: made it where it shouldn't have!\n"); panic("thread_exit2: made it where it shouldn't have!\n");
} }
@@ -705,7 +709,7 @@ thread_exit(void)
struct team *team = t->team; struct team *team = t->team;
thread_id mainParentThread = -1; thread_id mainParentThread = -1;
bool delete_team = false; bool delete_team = false;
unsigned int death_stack; uint32 death_stack;
sem_id cached_death_sem; sem_id cached_death_sem;
status_t status; status_t status;
@@ -789,22 +793,17 @@ thread_exit(void)
delete_sem_etc(s, t->return_code, t->return_flags & THREAD_RETURN_INTERRUPTED ? true : false); delete_sem_etc(s, t->return_code, t->return_flags & THREAD_RETURN_INTERRUPTED ? true : false);
} }
// TODO: get_death_stack() disables interrupts
// and leaves them disabled, so I wonder if it's good to disable
// them again a bunch of lines after this
death_stack = get_death_stack();
{ {
struct thread_exit_args args; struct thread_exit_args args;
args.int_state = get_death_stack(&death_stack);
// this disables interrups for us
args.t = t; args.t = t;
args.old_kernel_stack = t->kernel_stack_region_id; args.old_kernel_stack = t->kernel_stack_region_id;
args.death_stack = death_stack; args.death_stack = death_stack;
args.death_sem = cached_death_sem; args.death_sem = cached_death_sem;
// disable the interrupts. Must remain disabled until the kernel stack pointer can be officially switched
// TODO: interrupts are already disabled at this point
args.int_state = disable_interrupts();
// set the new kernel stack officially to the death stack, wont be really switched until // set the new kernel stack officially to the death stack, wont be really switched until
// the next function is called. This bookkeeping must be done now before a context switch // the next function is called. This bookkeeping must be done now before a context switch
// happens, or the processor will interrupt to the old stack // happens, or the processor will interrupt to the old stack