Added ServerWindow skeleton
Uncommented most ServerWindow dependencies in other files Implemented and documented almost all of Layer class git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2646 a95241bf-73f2-0310-859d-f6bbb57e9c96
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#include <AppDefs.h>
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#include <Rect.h>
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#include <string.h>
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#include <stdio.h>
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#include <Debug.h>
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#include <View.h> // for B_XXXXX_MOUSE_BUTTON defines
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#include "AppServer.h"
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#include "Layer.h"
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#include "PortLink.h"
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#include "ServerWindow.h"
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#include "ServerApp.h"
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#include "ServerProtocol.h"
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// TODO: include when we have WindowBorder.h
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//#include "WindowBorder.h"
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#include "Desktop.h"
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// defined in WindowBorder.cpp locking not necessary - the only
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// thread which accesses them is the Poller thread
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extern bool is_moving_window,is_resizing_window,is_sliding_tab;
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// Used in window focus management
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ServerWindow *active_serverwindow=NULL;
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ServerWindow::ServerWindow(BRect rect, const char *title, uint32 wlook, uint32 wfeel,
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uint32 wflags, int32 workspace, ServerApp *winapp, port_id winport)
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{
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/* title=new BString;
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if(string)
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title->SetTo(string);
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else
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title->SetTo("Window");
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// This must happen before the WindowBorder object - it needs this object's frame
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// to be valid
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frame=rect;
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// set these early also - the decorator will also need them
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winflags=wflags;
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winlook=wlook;
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winfeel=wfeel;
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winborder=new WindowBorder(this, title->String());
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// hard code this for now - window look also needs to be attached and sent to
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// server by BWindow constructor
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decorator=instantiate_decorator(frame,title->String(),winlook,winfeel,winflags,get_gfxdriver());
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winborder->SetDecorator(decorator);
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// sender is the monitored app's event port
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sender=winport;
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winlink=new PortLink(sender);
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if(winapp!=NULL)
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applink=new PortLink(winapp->receiver);
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else
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applink=NULL;
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// receiver is the port to which the app sends messages for the server
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receiver=create_port(30,title->String());
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active=false;
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hidecount=0;
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// Spawn our message monitoring thread
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thread=spawn_thread(MonitorWin,title->String(),B_NORMAL_PRIORITY,this);
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if(thread!=B_NO_MORE_THREADS && thread!=B_NO_MEMORY)
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resume_thread(thread);
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workspace=index;
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AddWindowToDesktop(this,index);
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*/
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}
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ServerWindow::~ServerWindow(void)
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{
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/* RemoveWindowFromDesktop(this);
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if(applink)
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{
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delete applink;
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applink=NULL;
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delete title;
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delete winlink;
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delete decorator;
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delete winborder;
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}
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kill_thread(thread);
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*/
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}
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void ServerWindow::RequestDraw(BRect rect)
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{
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/* winlink->SetOpCode(LAYER_DRAW);
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winlink->Attach(&rect,sizeof(BRect));
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winlink->Flush();
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*/
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}
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void ServerWindow::Quit(void)
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{
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}
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void ServerWindow::Show(void)
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{
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/* if(winborder)
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{
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winborder->ShowLayer();
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ActivateWindow(this);
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}
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*/
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}
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void ServerWindow::Hide(void)
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{
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// if(winborder)
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// winborder->HideLayer();
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}
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void ServerWindow::SetFocus(bool value)
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{
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/* if(active!=value)
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{
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active=value;
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decorator->SetFocus(value);
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decorator->Draw();
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}
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*/
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}
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void ServerWindow::WorkspaceActivated(int32 NewWorkspace, const BPoint Resolution, color_space CSpace)
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{
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}
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void ServerWindow::WindowActivated(bool Active)
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{
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}
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void ServerWindow::ScreenModeChanged(const BPoint Resolustion, color_space CSpace)
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{
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}
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void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
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{
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switch(code)
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{
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default:
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{
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break;
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}
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}
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}
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int32 ServerWindow::MonitorWin(void *data)
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{
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/* ServerWindow *win=(ServerWindow *)data;
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// Message-dispatching loop for the ServerWindow
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int32 msgcode;
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int8 *msgbuffer=NULL;
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ssize_t buffersize,bytesread;
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for(;;)
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{
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buffersize=port_buffer_size(receiver);
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if(buffersize>0)
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{
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msgbuffer=new int8[buffersize];
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bytesread=read_port(receiver,&msgcode,msgbuffer,buffersize);
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}
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else
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bytesread=read_port(receiver,&msgcode,NULL,0);
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if (bytesread != B_BAD_PORT_ID && bytesread != B_TIMED_OUT && bytesread != B_WOULD_BLOCK)
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{
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switch(msgcode)
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{
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case LAYER_CREATE:
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{
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// Received when a view is attached to a window. This will require
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// us to attach a layer in the tree in the same manner and invalidate
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// the area in which the new layer resides assuming that it is
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// visible
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// Attached Data:
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// 1) (int32) id of the parent view
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// 2) (int32) id of the child view
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// 3) (BRect) frame in parent's coordinates
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// 4) (int32) resize flags
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// 5) (int32) view flags
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// 6) (uint16) view's hide level
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break;
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}
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case LAYER_DELETE:
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{
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// Received when a view is detached from a window. This is definitely
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// the less taxing operation - we call PruneTree() on the removed
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// layer, detach the layer itself, delete it, and invalidate the
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// area assuming that the view was visible when removed
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// Attached Data:
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// 1) (int32) id of the removed view
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break;
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}
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case SHOW_WINDOW:
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{
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Show();
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break;
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}
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case HIDE_WINDOW:
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{
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Hide();
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break;
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}
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case DELETE_WINDOW:
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{
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// Received from our window when it is told to quit, so tell our
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// application to delete this object
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applink->SetOpCode(DELETE_WINDOW);
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applink->Attach((int32)thread);
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applink->Flush();
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break;
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}
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case VIEW_GET_TOKEN:
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{
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// Request to get a view identifier - this is synchronous, so reply
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// immediately
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// Attached data:
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// 1) port_id reply port
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port_id reply_port=*((port_id*)msgbuffer);
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PortLink *link=new PortLink(reply_port);
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link->Attach(view_counter++);
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link->Flush();
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break;
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}
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default:
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DispatchMessage(msgcode,msgbuffer);
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break;
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}
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}
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if(buffersize>0)
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delete msgbuffer;
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if(msgcode==B_QUIT_REQUESTED)
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break;
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}
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*/
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return 0;
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}
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void ServerWindow::HandleMouseEvent(int32 code, int8 *buffer)
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{
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/* ServerWindow *mousewin=NULL;
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int8 *index=buffer;
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// Find the window which will receive our mouse event.
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Layer *root=GetRootLayer();
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WindowBorder *winborder;
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// activeborder is used to remember windows when resizing/moving windows
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// or sliding a tab
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ASSERT(root!=NULL);
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// Dispatch the mouse event to the proper window
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switch(code)
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{
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case B_MOUSE_DOWN:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// 5) int32 - buttons down
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// 6) int32 - clicks
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// int64 time=*((int64*)index);
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index+=sizeof(int64);
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float x=*((float*)index);
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index+=sizeof(float);
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float y=*((float*)index);
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index+=sizeof(float);
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int32 modifiers=*((int32*)index);
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index+=sizeof(uint32);
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uint32 buttons=*((uint32*)index);
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index+=sizeof(uint32);
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// int32 clicks=*((int32*)index);
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BPoint pt(x,y);
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// If we have clicked on a window,
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winborder=(WindowBorder*)root->GetChildAt(pt);
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if(winborder)
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{
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mousewin=winborder->Window();
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ASSERT(mousewin!=NULL);
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winborder->MouseDown(pt,buttons,modifiers);
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}
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break;
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}
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case B_MOUSE_UP:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// int64 time=*((int64*)index);
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index+=sizeof(int64);
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float x=*((float*)index);
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index+=sizeof(float);
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float y=*((float*)index);
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index+=sizeof(float);
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// int32 modifiers=*((int32*)index);
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BPoint pt(x,y);
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is_moving_window=false;
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winborder=(WindowBorder*)root->GetChildAt(pt);
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if(winborder)
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{
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mousewin=winborder->Window();
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ASSERT(mousewin!=NULL);
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// Eventually, we will build in MouseUp messages with buttons specified
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// For now, we just "assume" no mouse specification with a 0.
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winborder->MouseUp(pt,0,0);
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// Do cool mouse stuff here
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}
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break;
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}
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case B_MOUSE_MOVED:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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// int64 time=*((int64*)index);
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index+=sizeof(int64);
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float x=*((float*)index);
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index+=sizeof(float);
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float y=*((float*)index);
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index+=sizeof(float);
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uint32 buttons=*((uint32*)index);
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BPoint pt(x,y);
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if(is_moving_window || is_resizing_window || is_sliding_tab)
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{
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mousewin=active_serverwindow;
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ASSERT(mousewin!=NULL);
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mousewin->winborder->MouseMoved(pt,buttons,0);
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}
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else
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{
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winborder=(WindowBorder*)root->GetChildAt(pt);
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if(winborder)
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{
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mousewin=winborder->Window();
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ASSERT(mousewin!=NULL);
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winborder->MouseMoved(pt,buttons,0);
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}
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}
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break;
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}
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default:
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{
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break;
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}
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}
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*/
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}
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void ActivateWindow(ServerWindow *win)
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{
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/* if(active_serverwindow==win)
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return;
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if(active_serverwindow)
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active_serverwindow->SetFocus(false);
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active_serverwindow=win;
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if(win)
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win->SetFocus(true);
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*/
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}
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