BRect: Style fixes, take out extra space.
For some reason there was an extra space here, has been since first import.
This commit is contained in:
+24
-24
@@ -50,20 +50,20 @@ BRect::SetRightTop(const BPoint point)
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void
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void
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BRect::InsetBy(BPoint point)
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BRect::InsetBy(BPoint point)
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{
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{
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left += point.x;
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left += point.x;
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right -= point.x;
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right -= point.x;
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top += point.y;
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top += point.y;
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bottom -= point.y;
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bottom -= point.y;
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}
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}
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void
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void
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BRect::InsetBy(float dx, float dy)
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BRect::InsetBy(float dx, float dy)
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{
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{
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left += dx;
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left += dx;
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right -= dx;
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right -= dx;
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top += dy;
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top += dy;
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bottom -= dy;
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bottom -= dy;
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}
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}
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@@ -104,20 +104,20 @@ BRect::InsetByCopy(float dx, float dy) const
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void
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void
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BRect::OffsetBy(BPoint point)
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BRect::OffsetBy(BPoint point)
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{
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{
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left += point.x;
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left += point.x;
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right += point.x;
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right += point.x;
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top += point.y;
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top += point.y;
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bottom += point.y;
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bottom += point.y;
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}
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}
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void
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void
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BRect::OffsetBy(float dx, float dy)
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BRect::OffsetBy(float dx, float dy)
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{
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{
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left += dx;
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left += dx;
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right += dx;
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right += dx;
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top += dy;
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top += dy;
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bottom += dy;
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bottom += dy;
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}
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}
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@@ -158,20 +158,20 @@ BRect::OffsetByCopy(float dx, float dy) const
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void
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void
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BRect::OffsetTo(BPoint point)
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BRect::OffsetTo(BPoint point)
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{
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{
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right = (right - left) + point.x;
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right = (right - left) + point.x;
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left = point.x;
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left = point.x;
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bottom = (bottom - top) + point.y;
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bottom = (bottom - top) + point.y;
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top = point.y;
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top = point.y;
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}
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}
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void
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void
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BRect::OffsetTo(float x, float y)
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BRect::OffsetTo(float x, float y)
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{
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{
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right = (right - left) + x;
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right = (right - left) + x;
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left = x;
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left = x;
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bottom = (bottom - top) + y;
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bottom = (bottom - top) + y;
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top=y;
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top=y;
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}
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}
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