Style fixes.

This commit is contained in:
Adrien Destugues
2014-08-21 08:43:43 +02:00
parent b82ef8bc15
commit 730d796a17
+7 -5
View File
@@ -67,7 +67,8 @@ TermView::Draw(BRect updateRect)
for (pos.row = updatedChars.start_row; pos.row <= updatedChars.end_row; for (pos.row = updatedChars.start_row; pos.row <= updatedChars.end_row;
pos.row++) { pos.row++) {
int x = updatedChars.start_col * fFontWidth + kBorderSpacing; int x = updatedChars.start_col * fFontWidth + kBorderSpacing;
int y = pos.row * fFontHeight + (int)ceil(height.ascent) + kBorderSpacing; int y = pos.row * fFontHeight + (int)ceil(height.ascent)
+ kBorderSpacing;
MovePenTo(x, y); MovePenTo(x, y);
for (pos.col = updatedChars.start_col; for (pos.col = updatedChars.start_col;
@@ -143,8 +144,7 @@ void
TermView::KeyDown(const char* bytes, int32 numBytes) TermView::KeyDown(const char* bytes, int32 numBytes)
{ {
// Translate some keys to more usual VT100 escape codes // Translate some keys to more usual VT100 escape codes
switch(bytes[0]) switch (bytes[0]) {
{
case B_UP_ARROW: case B_UP_ARROW:
numBytes = 3; numBytes = 3;
bytes = "\x1B[A"; bytes = "\x1B[A";
@@ -308,7 +308,8 @@ TermView::_GetCell(VTermPos pos, VTermScreenCell& cell)
// Try the scroll-back buffer // Try the scroll-back buffer
if (pos.row < 0 && pos.col >= 0) { if (pos.row < 0 && pos.col >= 0) {
int offset = - pos.row - 1; int offset = - pos.row - 1;
ScrollBufferItem* line = (ScrollBufferItem*)fScrollBuffer.ItemAt(offset); ScrollBufferItem* line
= (ScrollBufferItem*)fScrollBuffer.ItemAt(offset);
if (line != NULL && pos.col < line->cols) { if (line != NULL && pos.col < line->cols) {
cell = line->cells[pos.col]; cell = line->cells[pos.col];
return; return;
@@ -378,7 +379,8 @@ TermView::_PushLine(int cols, const VTermScreenCell* cells)
BScrollBar* scrollBar = ScrollBar(B_VERTICAL); BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
if (scrollBar != NULL) { if (scrollBar != NULL) {
float range = (fScrollBuffer.CountItems() + availableRows) * fFontHeight; float range = (fScrollBuffer.CountItems() + availableRows)
* fFontHeight;
scrollBar->SetRange(availableRows * fFontHeight - range, 0.0f); scrollBar->SetRange(availableRows * fFontHeight - range, 0.0f);
// TODO we need to adjust this in FrameResized, as availableRows can // TODO we need to adjust this in FrameResized, as availableRows can
// change // change