BPortLink now has a FlushWithReply() method itself.
BPortLink::AttachString() now accepts a length argument, and will no longer send a terminating null byte; LinkMsgReader::ReadString(), however, will make sure the string read is null terminated. Changed client communication code to use FlushWithReply() instead of Flush() and GetNextReply() - there were many bugs and shortcomings in the code, I hope I've fixed them all. Converted ClientFontList.cpp to our coding style (but not completely, the class members are missing). Some more cleanup - I hope Adi will adopt our coding style one day! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,31 +1,13 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Window.cpp
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// Author: Adrian Oanca ([email protected])
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// Description: A BWindow object represents a window that can be displayed
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// on the screen, and that can be the target of user events
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrian Oanca <[email protected]>
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* Axel Dörfler, [email protected]
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*/
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <InterfaceDefs.h>
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#include <PropertyInfo.h>
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@@ -43,7 +25,6 @@
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#include <MessageRunner.h>
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#include <Roster.h>
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// Project Includes ------------------------------------------------------------
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#include <AppMisc.h>
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#include <PortLink.h>
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#include <ServerProtocol.h>
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@@ -51,10 +32,10 @@
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#include <MessageUtils.h>
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#include <WindowAux.h>
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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#include <math.h>
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//#define DEBUG_WIN
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#ifdef DEBUG_WIN
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# include <stdio.h>
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@@ -65,8 +46,7 @@
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using BPrivate::gDefaultTokens;
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static property_info
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sWindowPropInfo[] = {
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static property_info sWindowPropInfo[] = {
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{
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"Feel", { B_GET_PROPERTY, B_SET_PROPERTY },
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{ B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE }
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@@ -391,16 +371,16 @@ BWindow::SendBehind(const BWindow *window)
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if (!window)
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return B_ERROR;
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_SEND_BEHIND);
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fLink->Attach<int32>(_get_object_token_(window));
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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Unlock();
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return rCode == SERVER_TRUE ? B_OK : B_ERROR;
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return code == SERVER_TRUE ? B_OK : B_ERROR;
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}
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@@ -416,12 +396,13 @@ BWindow::Flush() const
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void
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BWindow::Sync() const
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{
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int32 rCode;
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const_cast<BWindow*>(this)->Lock();
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fLink->StartMessage(AS_SYNC);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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// ToDo: why with reply?
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int32 code;
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if (fLink->FlushWithReply(code) == B_OK)
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const_cast<BWindow*>(this)->Unlock();
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}
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@@ -1030,12 +1011,10 @@ BWindow::SetSizeLimits(float minWidth, float maxWidth,
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fLink->Attach<float>(maxWidth);
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fLink->Attach<float>(minHeight);
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fLink->Attach<float>(maxHeight);
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fLink->Flush();
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int32 rCode;
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fLink->GetNextReply(&rCode);
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if (rCode == SERVER_TRUE) {
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int32 code;
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if (fLink->FlushWithReply(code) == B_OK
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&& code == SERVER_TRUE) {
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// read the values that were really enforced on
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// the server side
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fLink->Read<float>(&fMinWindWidth);
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@@ -1269,15 +1248,16 @@ bool
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BWindow::NeedsUpdate() const
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{
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// TODO: What about locking?!?
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int32 rCode;
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const_cast<BWindow *>(this)->Lock();
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fLink->StartMessage(AS_NEEDS_UPDATE);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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const_cast<BWindow *>(this)->Unlock();
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return rCode == SERVER_TRUE;
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return code == SERVER_TRUE;
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}
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@@ -1538,17 +1518,18 @@ BWindow::AddToSubset(BWindow *window)
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return B_BAD_VALUE;
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team_id team = Team();
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_ADD_TO_SUBSET);
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fLink->Attach<int32>(_get_object_token_(window));
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fLink->Attach<team_id>(team);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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Unlock();
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return rCode == SERVER_TRUE ? B_OK : B_ERROR;
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return code == SERVER_TRUE ? B_OK : B_ERROR;
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}
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@@ -1561,17 +1542,17 @@ BWindow::RemoveFromSubset(BWindow *window)
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return B_BAD_VALUE;
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team_id team = Team();
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_REM_FROM_SUBSET);
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fLink->Attach<int32>(_get_object_token_(window));
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fLink->Attach<team_id>(team);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code;
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fLink->FlushWithReply(code);
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Unlock();
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return rCode == SERVER_TRUE ? B_OK : B_ERROR;
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return code == SERVER_TRUE ? B_OK : B_ERROR;
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}
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@@ -1607,17 +1588,18 @@ BWindow::Type() const
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status_t
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BWindow::SetLook(window_look look)
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{
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_SET_LOOK);
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fLink->Attach<int32>((int32)look);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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Unlock();
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// ToDo: the server should probably return something more meaningful, anyway
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if (rCode == SERVER_TRUE) {
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if (code == SERVER_TRUE) {
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fLook = look;
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return B_OK;
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}
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@@ -1669,16 +1651,17 @@ BWindow::Feel() const
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status_t
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BWindow::SetFlags(uint32 flags)
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{
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_SET_FLAGS);
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fLink->Attach<uint32>(flags);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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Unlock();
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if (rCode == SERVER_TRUE) {
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if (code == SERVER_TRUE) {
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fFlags = flags;
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return B_OK;
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}
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@@ -1707,7 +1690,6 @@ BWindow::SetWindowAlignment(window_alignment mode,
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return B_BAD_VALUE;
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// TODO: test if hOffset = 0 and set it to 1 if true.
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int32 rCode;
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Lock();
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fLink->StartMessage(AS_SET_ALIGNMENT);
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@@ -1720,11 +1702,13 @@ BWindow::SetWindowAlignment(window_alignment mode,
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fLink->Attach<int32>(vOffset);
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fLink->Attach<int32>(height);
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fLink->Attach<int32>(heightOffset);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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int32 code = SERVER_FALSE;
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fLink->FlushWithReply(code);
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Unlock();
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if (rCode == SERVER_TRUE)
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if (code == SERVER_TRUE)
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return B_OK;
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return B_ERROR;
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@@ -1736,14 +1720,12 @@ BWindow::GetWindowAlignment(window_alignment *mode,
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int32 *h, int32 *hOffset, int32 *width, int32 *widthOffset,
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int32 *v, int32 *vOffset, int32 *height, int32 *heightOffset) const
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{
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int32 rCode;
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const_cast<BWindow*>(this)->Lock();
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const_cast<BWindow *>(this)->Lock();
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fLink->StartMessage(AS_GET_ALIGNMENT);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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if (rCode == SERVER_TRUE) {
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int32 code = SERVER_FALSE;
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if (fLink->FlushWithReply(code) == B_OK
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&& code == SERVER_TRUE) {
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fLink->Read<int32>((int32 *)mode);
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fLink->Read<int32>(h);
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fLink->Read<int32>(hOffset);
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@@ -1752,15 +1734,14 @@ BWindow::GetWindowAlignment(window_alignment *mode,
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fLink->Read<int32>(v);
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fLink->Read<int32>(hOffset);
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fLink->Read<int32>(height);
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rCode = fLink->Read<int32>(heightOffset);
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return B_NO_ERROR;
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fLink->Read<int32>(heightOffset);
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}
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const_cast<BWindow *>(this)->Unlock();
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if(rCode!=B_OK)
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if (code != SERVER_TRUE)
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return B_ERROR;
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return B_OK;
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}
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@@ -1768,14 +1749,16 @@ BWindow::GetWindowAlignment(window_alignment *mode,
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uint32
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BWindow::Workspaces() const
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{
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uint32 workspaces;
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int32 rCode;
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uint32 workspaces = 0;
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const_cast<BWindow *>(this)->Lock();
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fLink->StartMessage(AS_GET_WORKSPACES);
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fLink->Flush();
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fLink->GetNextReply(&rCode);
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fLink->Read<uint32>(&workspaces);
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int32 code;
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if (fLink->FlushWithReply(code) == B_OK
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&& code == SERVER_TRUE)
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fLink->Read<uint32>(&workspaces);
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const_cast<BWindow *>(this)->Unlock();
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// TODO: shouldn't we cache?
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@@ -2087,14 +2070,13 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
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// HERE we are in BApplication's thread, so for locking we use be_app variable
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// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
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bool locked = false;
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if (!(be_app->IsLocked())) {
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if (!be_app->IsLocked()) {
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be_app->Lock();
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locked = true;
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}
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STRACE(("be_app->fServerTo is %ld\n", be_app->fServerFrom));
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status_t err;
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fLink->StartMessage(AS_CREATE_WINDOW);
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fLink->Attach<BRect>(fFrame);
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fLink->Attach<int32>((int32)fLook);
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@@ -2105,21 +2087,21 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
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fLink->Attach<port_id>(receive_port);
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fLink->Attach<port_id>(fMsgPort);
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fLink->AttachString(title);
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fLink->Flush();
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send_port = -1;
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int32 rCode = SERVER_FALSE;
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err = fLink->GetNextReply(&rCode);
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if (err == B_OK && rCode == SERVER_TRUE)
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fLink->Read<port_id>(&send_port);
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fLink->SetSendPort(send_port);
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int32 code;
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if (fLink->FlushWithReply(code) == B_OK
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&& code == SERVER_TRUE
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&& fLink->Read<port_id>(&send_port) == B_OK)
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fLink->SetSendPort(send_port);
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else
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send_port = -1;
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if (locked)
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be_app->Unlock();
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STRACE(("Server says that our send port is %ld\n", send_port));
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STRACE(("Window locked?: %s\n", IsLocked()?"True":"False"));
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STRACE(("Window locked?: %s\n", IsLocked() ? "True" : "False"));
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// build and register top_view with app_server
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BuildTopView();
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