In BALMLayout, allow for more flexibility in spacing and insets.

* allow for independent left, top, right and bottom insets
* allow for independent vertical and horizontal spacing between tabs
* allow for the usage of Haiku's spacing constants such as B_USE_WINDOW_INSETS
This commit is contained in:
Alex Wilson
2012-05-03 08:44:17 +12:00
parent 1be46cf584
commit 75e2dcf8fe
3 changed files with 112 additions and 36 deletions
+86 -17
View File
@@ -4,8 +4,6 @@
* Copyright 2010, Clemens Zeidler <[email protected]>
* Distributed under the terms of the MIT License.
*/
#include "ALMLayout.h"
#include <math.h> // for floor
@@ -13,6 +11,8 @@
#include <iostream>
#include <vector>
#include <ControlLook.h>
#include "RowColumnManager.h"
#include "ViewLayoutItem.h"
@@ -29,10 +29,14 @@ const BSize kUnsetSize(B_SIZE_UNSET, B_SIZE_UNSET);
*
* If friendLayout is not NULL the solver of the friend layout is used.
*/
BALMLayout::BALMLayout(float spacing, BALMLayout* friendLayout)
BALMLayout::BALMLayout(float hSpacing, float vSpacing, BALMLayout* friendLayout)
:
fInset(0.0f),
fSpacing(spacing / 2),
fLeftInset(0),
fRightInset(0),
fTopInset(0),
fBottomInset(0),
fHSpacing(hSpacing),
fVSpacing(vSpacing),
fCurrentArea(NULL)
{
fSolver = friendLayout ? friendLayout->Solver() : &fOwnSolver;
@@ -977,30 +981,95 @@ BALMLayout::Solver() const
void
BALMLayout::SetInset(float inset)
BALMLayout::SetInsets(float left, float top, float right,
float bottom)
{
fInset = inset;
}
fLeftInset = BControlLook::ComposeSpacing(left);
fTopInset = BControlLook::ComposeSpacing(top);
fRightInset = BControlLook::ComposeSpacing(right);
fBottomInset = BControlLook::ComposeSpacing(bottom);
float
BALMLayout::Inset() const
{
return fInset;
InvalidateLayout();
}
void
BALMLayout::SetSpacing(float spacing)
BALMLayout::SetInsets(float horizontal, float vertical)
{
fSpacing = spacing / 2;
fLeftInset = BControlLook::ComposeSpacing(horizontal);
fRightInset = fLeftInset;
fTopInset = BControlLook::ComposeSpacing(vertical);
fBottomInset = fTopInset;
InvalidateLayout();
}
void
BALMLayout::SetInsets(float insets)
{
fLeftInset = BControlLook::ComposeSpacing(insets);
fRightInset = fLeftInset;
fTopInset = fLeftInset;
fBottomInset = fLeftInset;
InvalidateLayout();
}
void
BALMLayout::GetInsets(float* left, float* top, float* right,
float* bottom) const
{
if (left)
*left = fLeftInset;
if (top)
*top = fTopInset;
if (right)
*right = fRightInset;
if (bottom)
*bottom = fBottomInset;
}
void
BALMLayout::SetSpacing(float hSpacing, float vSpacing)
{
fHSpacing = BControlLook::ComposeSpacing(hSpacing);
fVSpacing = BControlLook::ComposeSpacing(vSpacing);
}
void
BALMLayout::GetSpacing(float *_hSpacing, float *_vSpacing) const
{
if (_hSpacing)
*_hSpacing = fHSpacing;
if (_vSpacing)
*_vSpacing = fVSpacing;
}
float
BALMLayout::Spacing() const
BALMLayout::InsetForTab(XTab* tab)
{
return fSpacing * 2;
if (tab == fLeft.Get())
return fLeftInset;
if (tab == fRight.Get())
return fRightInset;
return fHSpacing / 2;
}
float
BALMLayout::InsetForTab(YTab* tab)
{
if (tab == fTop.Get())
return fTopInset;
if (tab == fBottom.Get())
return fBottomInset;
return fVSpacing / 2;
}
+4 -12
View File
@@ -337,9 +337,7 @@ Area::LeftInset() const
return fTopLeftInset.Width();
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
if (fLeft.Get() == layout->Left())
return layout->Inset();
return layout->Spacing() / 2;
return layout->InsetForTab(fLeft.Get());
}
@@ -353,9 +351,7 @@ Area::TopInset() const
return fTopLeftInset.Height();
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
if (fTop.Get() == layout->Top())
return layout->Inset();
return layout->Spacing() / 2;
return layout->InsetForTab(fTop.Get());
}
@@ -369,9 +365,7 @@ Area::RightInset() const
return fRightBottomInset.Width();
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
if (fRight.Get() == layout->Right())
return layout->Inset();
return layout->Spacing() / 2;
return layout->InsetForTab(fRight.Get());
}
@@ -385,9 +379,7 @@ Area::BottomInset() const
return fRightBottomInset.Height();
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
if (fBottom.Get() == layout->Bottom())
return layout->Inset();
return layout->Spacing() / 2;
return layout->InsetForTab(fBottom.Get());
}