* of course, gcc4 had more issues with the Joystick preflet
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38205 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -8,7 +8,7 @@ Preference Joysticks :
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Joysticks.cpp
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Joysticks.cpp
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MessageWin.cpp
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MessageWin.cpp
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PortItem.cpp
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PortItem.cpp
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: be libdevice.so
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: be libdevice.so $(TARGET_LIBSUPC++)
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: Joysticks.rdef
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: Joysticks.rdef
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;
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;
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@@ -191,7 +191,7 @@ JoyWin::MessageReceived(BMessage *message)
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}
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}
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} else {
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} else {
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fConControllerL->DeselectAll();
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fConControllerL->DeselectAll();
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ShowMessage(SELECTGAMEPORTFIRST);
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ShowMessage((char*)SELECTGAMEPORTFIRST);
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}
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}
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break;
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break;
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}
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}
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@@ -204,7 +204,7 @@ JoyWin::MessageReceived(BMessage *message)
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//printf("invoke.. inte null\n");
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//printf("invoke.. inte null\n");
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_PerformProbe(item->Text());
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_PerformProbe(item->Text());
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} else
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} else
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ShowMessage(SELECTGAMEPORTFIRST);
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ShowMessage((char*)SELECTGAMEPORTFIRST);
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break;
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break;
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}
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}
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@@ -233,7 +233,7 @@ JoyWin::MessageReceived(BMessage *message)
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dir->CreateSymLink(strLinkPlace.String(),
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dir->CreateSymLink(strLinkPlace.String(),
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strLinkTo.String(), NULL);
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strLinkTo.String(), NULL);
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} else
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} else
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ShowMessage(SELECTGAMEPORTFIRST);
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ShowMessage((char*)SELECTGAMEPORTFIRST);
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}
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}
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fSystemUsedSelect = false;
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fSystemUsedSelect = false;
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@@ -256,7 +256,7 @@ JoyWin::MessageReceived(BMessage *message)
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*/
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*/
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}
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}
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} else
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} else
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ShowMessage(SELECTGAMEPORTFIRST);
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ShowMessage((char*)SELECTGAMEPORTFIRST);
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break;
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break;
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}
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}
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default:
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default:
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@@ -276,8 +276,8 @@ JoyWin::QuitRequested()
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//---------------------- Private ---------------------------------//
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//---------------------- Private ---------------------------------//
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status_t
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status_t
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JoyWin::_AddToList(BListView *list, uint32 command,
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JoyWin::_AddToList(BListView *list, uint32 command, const char* rootPath,
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const char* rootPath, BEntry *rootEntry = NULL)
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BEntry *rootEntry)
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{
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{
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BDirectory root;
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BDirectory root;
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@@ -17,7 +17,7 @@ PortItem::~PortItem()
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{}
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{}
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void
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void
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PortItem::DrawItem(BView *owner, BRect frame, bool complete = false)
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PortItem::DrawItem(BView *owner, BRect frame, bool complete)
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{
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{
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BStringItem::DrawItem(owner, frame, complete);
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BStringItem::DrawItem(owner, frame, complete);
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}
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}
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