From 781809a91671152ed425ed1364a96a6520641a68 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stephan=20A=C3=9Fmus?= Date: Wed, 21 Jun 2006 10:33:14 +0000 Subject: [PATCH] don't ignore the smoothing scale in Iterate() git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17887 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/apps/icon-o-matic/shape/VectorPath.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/apps/icon-o-matic/shape/VectorPath.cpp b/src/apps/icon-o-matic/shape/VectorPath.cpp index 8e645244f3..822159365d 100644 --- a/src/apps/icon-o-matic/shape/VectorPath.cpp +++ b/src/apps/icon-o-matic/shape/VectorPath.cpp @@ -689,6 +689,7 @@ VectorPath::Iterate(Iterator* iterator, float smoothScale) const // generate a curve for each segment of the path // then iterate over the segments of the curve agg::curve4_inc curve; + curve.approximation_scale(smoothScale); for (int32 i = 0; i < fPointCount - 1; i++) { iterator->MoveTo(fPath[i].point);