From 78e421e05edd57f9b373e2f39f9329e268862311 Mon Sep 17 00:00:00 2001 From: Adrien Destugues Date: Fri, 13 Aug 2010 14:08:15 +0000 Subject: [PATCH] Turns out this was right after all. Thanks to Rene for the explanations. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38087 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/servers/app/drawing/Painter/Painter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/app/drawing/Painter/Painter.cpp b/src/servers/app/drawing/Painter/Painter.cpp index e2b0e005d6..18729ab56c 100644 --- a/src/servers/app/drawing/Painter/Painter.cpp +++ b/src/servers/app/drawing/Painter/Painter.cpp @@ -903,7 +903,7 @@ Painter::FillRect(const BRect& r, const BGradient& gradient) const if (gradient.GetType() == BGradient::TYPE_LINEAR && (fDrawingMode == B_OP_COPY || fDrawingMode == B_OP_OVER)) { const BGradientLinear* linearGradient - = static_cast(&gradient); + = dynamic_cast(&gradient); if (linearGradient->Start().x == linearGradient->End().x // TODO: Remove this second check once the optimized method // handled "upside down" gradients as well...