Fix handling of filled rectangles with transforms.
The DrawingEngine didn't properly make a distinction between the rectangle being filled and the damaged region on screen. This led to unexpected results when using BAffineTransform.
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@@ -963,13 +963,24 @@ DrawingEngine::FillRect(BRect r)
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ASSERT_PARALLEL_LOCKED();
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ASSERT_PARALLEL_LOCKED();
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make_rect_valid(r);
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make_rect_valid(r);
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r = fPainter->TransformAlignAndClipRect(r);
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r.left = floorf(r.left);
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if (!r.IsValid())
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r.top = floorf(r.top);
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r.right = ceilf(r.right);
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r.bottom = ceilf(r.bottom);
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BRect dirty = fPainter->TransformAndClipRect(r);
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if (!dirty.IsValid())
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return;
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return;
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AutoFloatingOverlaysHider overlaysHider(fGraphicsCard, r);
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AutoFloatingOverlaysHider overlaysHider(fGraphicsCard, r);
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bool doInSoftware = true;
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bool doInSoftware = true;
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if (fPainter->IsIdentityTransform())
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{
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// TODO the accelerated code path may also be used for transforms that
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// only scale and translate (but don't shear or rotate).
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if ((r.Width() + 1) * (r.Height() + 1) > 100.0) {
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if ((r.Width() + 1) * (r.Height() + 1) > 100.0) {
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// try hardware optimized version first
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// try hardware optimized version first
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// if the rect is large enough
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// if the rect is large enough
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@@ -993,7 +1004,8 @@ DrawingEngine::FillRect(BRect r)
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}
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}
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}
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}
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if (doInSoftware && (fAvailableHWAccleration & HW_ACC_INVERT_REGION) != 0
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if (doInSoftware
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&& (fAvailableHWAccleration & HW_ACC_INVERT_REGION) != 0
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&& fPainter->Pattern() == B_SOLID_HIGH
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&& fPainter->Pattern() == B_SOLID_HIGH
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&& fPainter->DrawingMode() == B_OP_INVERT) {
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&& fPainter->DrawingMode() == B_OP_INVERT) {
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BRegion region(r);
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BRegion region(r);
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@@ -1001,11 +1013,12 @@ DrawingEngine::FillRect(BRect r)
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fGraphicsCard->InvertRegion(region);
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fGraphicsCard->InvertRegion(region);
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doInSoftware = false;
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doInSoftware = false;
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}
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}
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}
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if (doInSoftware)
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if (doInSoftware)
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fPainter->FillRect(r);
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fPainter->FillRect(r);
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_CopyToFront(r);
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_CopyToFront(dirty);
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}
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}
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@@ -1015,15 +1028,20 @@ DrawingEngine::FillRect(BRect r, const BGradient& gradient)
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ASSERT_PARALLEL_LOCKED();
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ASSERT_PARALLEL_LOCKED();
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make_rect_valid(r);
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make_rect_valid(r);
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r = fPainter->TransformAlignAndClipRect(r);
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r.left = floorf(r.left);
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if (!r.IsValid())
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r.top = floorf(r.top);
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r.right = ceilf(r.right);
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r.bottom = ceilf(r.bottom);
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BRect dirty = fPainter->TransformAndClipRect(r);
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if (!dirty.IsValid())
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return;
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return;
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AutoFloatingOverlaysHider overlaysHider(fGraphicsCard, r);
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AutoFloatingOverlaysHider overlaysHider(fGraphicsCard, dirty);
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fPainter->FillRect(r, gradient);
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fPainter->FillRect(r, gradient);
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_CopyToFront(r);
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_CopyToFront(dirty);
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}
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}
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