Added BHandler token members to ServerApps and ServerWindows

Modified ServerApp and ServerWindow constructors to include BHandler tokens


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2948 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2003-03-19 01:12:53 +00:00
parent c503a7bc9c
commit 7b919e9ac2
5 changed files with 75 additions and 16 deletions
+35 -7
View File
@@ -31,6 +31,7 @@
#include <stdio.h>
#include <string.h>
#include <ServerProtocol.h>
#include "SMessage.h"
#include "BitmapManager.h"
#include "CursorManager.h"
@@ -43,6 +44,9 @@
#include "ServerBitmap.h"
#include "ServerConfig.h"
#include "LayerData.h"
#include "Utils.h"
#define DEBUG_SERVERAPP
/*!
\brief Constructor
@@ -53,11 +57,14 @@
\param _signature NULL-terminated string which contains the BApplication's
MIME _signature.
*/
ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
ServerApp::ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature)
{
// need to copy the _signature because the message buffer
// owns the copy which we are passed as a parameter.
_signature=(signature)?signature:"BeApplication";
_signature=(signature)?signature:"application/x-vnd.unknown-application";
// token ID of the BApplication's BHandler object. Used for BMessage target specification
_handlertoken=handlerID;
// _sender is the our BApplication's event port
_sender=sendport;
@@ -83,11 +90,20 @@ ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
_driver=GetGfxDriver();
_cursorhidden=false;
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:\n",_signature.String());
printf("\tBApp port: %ld\n",_sender);
printf("\tReceiver port: %ld\n",_receiver);
#endif
}
//! Does all necessary teardown for application
ServerApp::~ServerApp(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:~ServerApp()\n",_signature.String());
#endif
int32 i;
ServerWindow *tempwin;
@@ -130,6 +146,9 @@ ServerApp::~ServerApp(void)
*/
bool ServerApp::Run(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Run()\n",_signature.String());
#endif
// Unlike a BApplication, a ServerApp is *supposed* to return immediately
// when its Run() function is called.
_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
@@ -216,17 +235,24 @@ int32 ServerApp::MonitorApp(void *data)
// -------------- Messages received from the Server ------------------------
case AS_QUIT_APP:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Server shutdown notification received\n",app->_signature.String());
#endif
// If we are using the real, accelerated version of the
// DisplayDriver, we do NOT want the user to be able shut down
// the server. The results would NOT be pretty
if(DISPLAYDRIVER==HWDRIVER)
if(DISPLAYDRIVER!=HWDRIVER)
{
// This message is received from the app_server thread
// because the server was asked to quit. Thus, we
// ask all apps to quit. This is NOT the same as system
// shutdown and will happen only in testing
app->_applink->SetOpCode(B_QUIT_REQUESTED);
app->_applink->Flush();
BMessage *shutdown=new BMessage(B_QUIT_REQUESTED);
shutdown->fPreferred=true;
SendMessage(app->_sender,shutdown);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Sent server shutdown message to BApp\n",app->_signature.String());
#endif
}
break;
}
@@ -302,7 +328,8 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
// 3) uint32 window flags
// 4) port_id window's message port
// 5) uint32 workspace index
// 6) const char * title
// 6) int32 BHandler token of the window
// 7) const char * title
// Find the necessary data
port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
@@ -313,11 +340,12 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
uint32 winflags=*((uint32*)index); index+=sizeof(uint32);
port_id win_port=*((port_id*)index); index+=sizeof(port_id);
int32 htoken=*((int32*)index); index+=sizeof(int32);
uint32 workspace=*((uint32*)index); index+=sizeof(uint32);
// Create the ServerWindow object for this window
ServerWindow *newwin=new ServerWindow(rect,(const char *)index,
winlook, winfeel, winflags,this,win_port,workspace);
winlook, winfeel, winflags,this,win_port,workspace,htoken);
_winlist->AddItem(newwin);
// Window looper is waiting for our reply. Send back the