GLView :
window_bounds are now coordinates of the view on the screen (was the window before) this eases dramatically the drawing of the clip from the buffer now allocates m_clip_info whenever needed as some apps call EnableDirectMode() after DirectConnected(), ie GLTeapot. MesaSoftwareRenderer: implemented DirectConnected() support in Mesa Software Renderer tested with GLTeapot on QEmu, B_RGB16 mode only git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20797 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -16,6 +16,8 @@
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#define CALLED() //printf("CALLED %s\n",__PRETTY_FUNCTION__)
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#include "MesaSoftwareRenderer.h"
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#include <GraphicsDefs.h>
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#include <Screen.h>
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extern "C" {
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#include "array_cache/acache.h"
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#include "extensions.h"
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@@ -99,6 +101,26 @@ extern const char * color_space_name(color_space space);
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DST[ACOMP] = SRC[BE_ACOMP]
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#include "swrast/s_spantemp.h"
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/* 16-bit RGB */
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#define NAME(PREFIX) PREFIX##_RGB16
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLushort *P = (GLushort *) (((GLubyte **) mr->GetRows())[Y] + (X) * 2)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | \
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(((VALUE[GCOMP]) & 0xfc) << 3) | \
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(((VALUE[BCOMP]) ) >> 3) )
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = ((*SRC & 0xf800) >> 8); \
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DST[GCOMP] = ((*SRC & 0x07e0) >> 3); \
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DST[BCOMP] = ((*SRC & 0x001f) << 3); \
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DST[ACOMP] = 0xff
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#include "swrast/s_spantemp.h"
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extern "C" _EXPORT BGLRenderer *
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instanciate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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{
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@@ -109,9 +131,12 @@ instanciate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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: BGLRenderer(view, options, dispatcher),
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fBitmap(NULL),
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fDirectModeEnabled(false),
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fInfo(NULL),
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fContext(NULL),
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fVisual(NULL),
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fFrameBuffer(NULL)
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fFrameBuffer(NULL),
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fColorSpace(B_NO_COLOR_SPACE)
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{
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CALLED();
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@@ -149,9 +174,9 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDisp
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functions.GetString = GetString;
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functions.UpdateState = UpdateState;
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functions.Clear = Clear;
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functions.ClearIndex = ClearIndex;
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functions.ClearColor = ClearColor;
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//functions.Clear = Clear;
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//functions.ClearIndex = ClearIndex;
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//functions.ClearColor = ClearColor;
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functions.Error = Error;
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functions.Viewport = Viewport;
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@@ -180,6 +205,8 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDisp
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fRenderBuffer->Data = NULL;
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fRenderBuffer->AllocStorage = RenderbufferStorage;
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/*switch (fColorSpace) {
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case B_RGBA32:
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fRenderBuffer->GetRow = get_row_RGBA8;
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fRenderBuffer->GetValues = get_values_RGBA8;
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fRenderBuffer->PutRow = put_row_RGBA8;
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@@ -187,6 +214,17 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDisp
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fRenderBuffer->PutMonoRow = put_mono_row_RGBA8;
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fRenderBuffer->PutValues = put_values_RGBA8;
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fRenderBuffer->PutMonoValues = put_mono_values_RGBA8;
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break;
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case B_RGB16:
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fRenderBuffer->GetRow = get_row_RGB16;
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fRenderBuffer->GetValues = get_values_RGB16;
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fRenderBuffer->PutRow = put_row_RGB16;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB16;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB16;
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fRenderBuffer->PutValues = put_values_RGB16;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB16;
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break;
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}*/
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_mesa_add_renderbuffer(fFrameBuffer, BUFFER_FRONT_LEFT, fRenderBuffer);
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@@ -235,14 +273,41 @@ MesaSoftwareRenderer::LockGL()
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_mesa_make_current(fContext, fFrameBuffer, fFrameBuffer);
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BRect b = GLView()->Bounds();
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color_space cs = B_RGBA32;
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if (fDirectModeEnabled && fInfo != NULL) {
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cs = BScreen(GLView()->Window()).ColorSpace();
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}
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uint32 width = b.IntegerWidth() + 1;
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uint32 height = b.IntegerHeight() + 1;
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if (width != fWidth || height != fHeight || !fBitmap) {
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if (width != fWidth || height != fHeight || !fBitmap || cs != fColorSpace) {
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if (cs != fColorSpace)
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switch (cs) {
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case B_RGBA32:
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fRenderBuffer->GetRow = get_row_RGBA8;
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fRenderBuffer->GetValues = get_values_RGBA8;
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fRenderBuffer->PutRow = put_row_RGBA8;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGBA8;
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fRenderBuffer->PutMonoRow = put_mono_row_RGBA8;
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fRenderBuffer->PutValues = put_values_RGBA8;
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fRenderBuffer->PutMonoValues = put_mono_values_RGBA8;
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break;
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case B_RGB16:
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fRenderBuffer->GetRow = get_row_RGB16;
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fRenderBuffer->GetValues = get_values_RGB16;
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fRenderBuffer->PutRow = put_row_RGB16;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB16;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB16;
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fRenderBuffer->PutValues = put_values_RGB16;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB16;
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break;
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}
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// allocate new size of back buffer bitmap
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if (fBitmap)
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delete fBitmap;
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fColorSpace = cs;
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BRect rect(0.0, 0.0, width - 1, height - 1);
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fBitmap = new BBitmap(rect, B_RGBA32);
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fBitmap = new BBitmap(rect, fColorSpace);
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for (uint i = 0; i < height; i++)
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fRowAddr[height - i - 1] = (GLvoid *)((GLubyte *) fBitmap->Bits() + i * fBitmap->BytesPerRow());
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@@ -270,9 +335,27 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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_mesa_notifySwapBuffers(fContext);
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if (fBitmap) {
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if (!fDirectModeEnabled || fInfo == NULL) {
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GLView()->LockLooper();
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GLView()->DrawBitmap(fBitmap);
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GLView()->UnlockLooper();
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} else {
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uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
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uint32 bytesPerRow = fBitmap->BytesPerRow();
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for (int i=0; i<fInfo->clip_list_count; i++) {
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clipping_rect *clip = &fInfo->clip_list[i];
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int32 height = clip->bottom - clip->top + 1;
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int32 bytesWidth = (clip->right - clip->left + 1) * bytesPerPixel;
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uint8 *p = (uint8 *)fInfo->bits + (clip->top * fInfo->bytes_per_row) + clip->left * bytesPerPixel;
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uint8 *b = (uint8 *)fBitmap->Bits() + (clip->top - fInfo->window_bounds.top) * bytesPerRow
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+ (clip->left - fInfo->window_bounds.left) * bytesPerPixel;
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for (int y = 0; y < height; y++) {
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memcpy(p, b, bytesWidth);
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p += fInfo->bytes_per_row;
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b += bytesPerRow;
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}
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}
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}
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}
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}
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@@ -281,8 +364,9 @@ void
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MesaSoftwareRenderer::Draw(BRect updateRect)
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{
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CALLED();
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if (fBitmap)
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if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL)))
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GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
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}
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@@ -483,6 +567,8 @@ MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
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BBitmap *bitmap = mr->fBitmap;
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assert(bitmap);
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GLuint *start = (GLuint *) bitmap->Bits();
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size_t pixelSize = 0;
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get_pixel_size_for(bitmap->ColorSpace(), &pixelSize, NULL, NULL);
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const GLuint *clearPixelPtr = (const GLuint *) mr->fClearColor;
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const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
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@@ -495,7 +581,7 @@ MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
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if (all) {
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const int numPixels = mr->fWidth * mr->fHeight;
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if (clearPixel == 0) {
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memset(start, 0, numPixels * 4);
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memset(start, 0, numPixels * pixelSize);
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} else {
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for (int i = 0; i < numPixels; i++) {
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start[i] = clearPixel;
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@@ -534,3 +620,17 @@ MesaSoftwareRenderer::RenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer
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{
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return GL_TRUE;
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}
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void
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MesaSoftwareRenderer::EnableDirectMode(bool enabled)
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{
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fDirectModeEnabled = enabled;
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}
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void
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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{
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fInfo = info;
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}
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@@ -39,6 +39,9 @@ public:
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GLvoid ** GetRows() { return fRowAddr; };
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virtual void EnableDirectMode(bool enabled);
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virtual void DirectConnected(direct_buffer_info *info);
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private:
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static void Error(GLcontext *ctx);
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static const GLubyte * GetString(GLcontext *ctx, GLenum name);
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@@ -52,6 +55,8 @@ private:
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GLenum internalFormat, GLuint width, GLuint height);
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BBitmap *fBitmap;
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bool fDirectModeEnabled;
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direct_buffer_info *fInfo;
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GLcontext *fContext;
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GLvisual *fVisual;
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@@ -62,6 +67,7 @@ private:
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GLuint fClearIndex; // buffer clear color index
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GLuint fWidth;
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GLuint fHeight;
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color_space fColorSpace;
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GLvoid * fRowAddr[MAX_HEIGHT]; /*< address of first pixel in each image row */
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};
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+25
-15
@@ -1,3 +1,12 @@
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/*
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* Copyright 2006-2007, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Jérôme Duval, [email protected]
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* Philippe Houdoin, [email protected]
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* Stefano Ceccherini, [email protected]
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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@@ -35,6 +44,7 @@
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struct glview_direct_info {
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direct_buffer_info *direct_info;
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bool direct_connected;
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bool enable_direct_mode;
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glview_direct_info();
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~glview_direct_info();
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@@ -170,6 +180,11 @@ BGLView::AttachedToWindow()
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// Set default OpenGL viewport:
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glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
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if (m_clip_info) {
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fRenderer->DirectConnected(((glview_direct_info *)m_clip_info)->direct_info);
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fRenderer->EnableDirectMode(((glview_direct_info *)m_clip_info)->enable_direct_mode);
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}
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return;
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}
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@@ -285,8 +300,9 @@ BGLView::DirectConnected(direct_buffer_info *info)
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// TODO: We should probably prevent the renderer to draw anything
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// (lock_draw() ??) while we are in this method
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if (!m_clip_info/* && m_direct_connection_disabled*/)
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return;
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if (!m_clip_info/* && m_direct_connection_disabled*/) {
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m_clip_info = new glview_direct_info();
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}
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glview_direct_info *glviewDirectInfo = (glview_direct_info *)m_clip_info;
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direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
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@@ -309,16 +325,12 @@ BGLView::DirectConnected(direct_buffer_info *info)
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//localInfo->_dd_type_ = info->_dd_type_;
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//localInfo->_dd_token_ = info->_dd_token_;
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localInfo->window_bounds = info->window_bounds;
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// Collect the rects into a BRegion, then clip to the view's bounds
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BRegion region;
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for (uint32 c = 0; c < info->clip_list_count; c++)
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region.Include(info->clip_list[c]);
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// TODO: I have the feeling that this Bounds() call won't work here.
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// Probably m_bounds should be used, but it should then be maintained correctly
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// on view resizing/moving...
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BRegion boundsRegion = m_bounds.OffsetByCopy(localInfo->window_bounds.left, localInfo->window_bounds.top);
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BRegion boundsRegion = m_bounds.OffsetByCopy(info->window_bounds.left, info->window_bounds.top);
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localInfo->window_bounds = boundsRegion.RectAtInt(0); // window_bounds are now view bounds
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region.IntersectWith(&boundsRegion);
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localInfo->clip_list_count = region.CountRects();
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@@ -343,15 +355,12 @@ BGLView::DirectConnected(direct_buffer_info *info)
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void
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BGLView::EnableDirectMode(bool enabled)
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{
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if (!m_clip_info && enabled)
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m_clip_info = new glview_direct_info();
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else if (m_clip_info && !enabled) {
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delete (glview_direct_info *)m_clip_info;
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m_clip_info = NULL;
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}
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if (fRenderer)
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fRenderer->EnableDirectMode(enabled);
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if (!m_clip_info) {
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m_clip_info = new glview_direct_info();
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}
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((glview_direct_info *)m_clip_info)->enable_direct_mode = enabled;
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}
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@@ -511,6 +520,7 @@ glview_direct_info::glview_direct_info()
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// TODO: See direct_window_data() in app_server's ServerWindow.cpp
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direct_info = (direct_buffer_info *)calloc(1, B_PAGE_SIZE);
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direct_connected = false;
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enable_direct_mode = false;
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}
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