Set*UIColor, etc.

The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <[email protected]>
This commit is contained in:
looncraz
2016-01-04 06:48:22 -05:00
committed by Augustin Cavalier
parent a3212ce3e9
commit 7f9368cae5
75 changed files with 2982 additions and 454 deletions
+180 -9
View File
@@ -1,13 +1,14 @@
/*
* Copyright 2011-2014 Haiku, Inc. All rights reserved.
* Copyright 2011-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* John Scipione, [email protected]
* Joseph Groover, [email protected]
*
* Corresponds to:
* headers/os/interface/View.h hrev47274
* src/kits/interface/View.cpp hrev47274
* headers/os/interface/View.h hrev497**
* src/kits/interface/View.cpp hrev497**
*/
@@ -523,6 +524,15 @@
*/
/*!
\var B_FOLLOW_LEFT_TOP
\brief The margins between the left and top sides of the view and the left
and top sides of its parent remain constant.
\since Haiku R1
*/
/*!
\class BView
\ingroup interface
@@ -596,12 +606,13 @@ if (Window()->LockLooper()) {
Each view has a ViewColor() that fills the frame rectangle before the
view does any drawing of its own. The default view color is white, you may
change the view color by calling SetViewColor(). A commonly used view color
is \c B_PANEL_BACKGROUND_COLOR which is a grey color used as the view color
of many Interface Kit classes. If you set the view color to
\c B_TRANSPARENT_COLOR then the Application Server won't erase the clipping
region of the view before updating, this should only be used if the view
erases itself by drawing on every pixel in the clipping region.
change the view color by calling SetViewColor() or, as of Haiku R1,
SetViewUIColor(). A commonly used view color is \c B_PANEL_BACKGROUND_COLOR
which is a user-defined color used as the view color of most applications.
If you set the view color to \c B_TRANSPARENT_COLOR then the Application Server
won't erase the clipping region of the view before updating, this should only
be used if the view erases itself by drawing on every pixel in the clipping
region.
If you want to set the view color of a view to be the same as its parent you
need to set it within the AttachedToWindow() method of the view like so:
@@ -614,6 +625,7 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn BView::BView(const char* name, uint32 flags, BLayout* layout)
\brief Layout constructor.
@@ -2057,6 +2069,59 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn bool BView::HasDefaultColors() const
\brief Tests if the view has any colors set.
\return Boolean value, true if colors are not set.
\since Haiku R1
*/
/*!
\fn bool BView::HasSystemColors() const
\brief Tests if the view is using system "panel" colors.
B_PANEL_BACKGROUND_COLOR for ViewUIColor()
B_PANEL_BACKGROUND_COLOR for LowUIColor()
B_PANEL_TEXT_COLOR for HighUIColor()
\return Boolean value, true if colors are as described.
\since Haiku R1
*/
/*!
\fn void BView::AdoptParentColors()
\brief Attempts to use the colors of any parent view.
Will adopt view, low, and high colors.
Should be called in AttachedToWindow() or AllAttached().
\since Haiku R1
*/
/*!
\fn void BView::AdoptSystemColors()
\brief Instructs view to use standard system "panel" colors.
B_PANEL_BACKGROUND_COLOR for ViewUIColor()
B_PANEL_BACKGROUND_COLOR for LowUIColor()
B_PANEL_TEXT_COLOR for HighUIColor()
\since Haiku R1
*/
/*!
\fn void BView::AdoptViewColors(BView* view)
\brief Attempts to use the colors of a given view.
Will adopt view, low, and high colors.
\since Haiku R1
*/
/*!
\fn void BView::SetHighColor(rgb_color color)
\brief Set the high color of the view.
@@ -2081,6 +2146,18 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn void BView::SetHighUIColor(color_which which, float tint)
\brief Set the high color of the view to a system constant.
The color will update live with user changes.
\param which The color_which constant to set.
\param tint Optional tint value to use.
\since Haiku R1
*/
/*!
\fn rgb_color BView::HighColor() const
\brief Return the current high color.
@@ -2094,6 +2171,20 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn color_which BView::HighUIColor(float* tint) const
\brief Return the current high color constant being used.
\param tint Optional float pointer in which to store the tint
value used to modify the system color constant.
\return The current high color constant.
\sa SetHighUIColor(color_which, float)
\since Haiku R1
*/
/*!
\fn void BView::SetLowColor(rgb_color color)
\brief Set the low color of the view.
@@ -2117,6 +2208,18 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn void BView::SetLowUIColor(color_which which, float tint)
\brief Set the low color of the view to a system constant.
The color will update live with user changes.
\param which The color_which constant to set.
\param tint Optional tint value to use.
\since Haiku R1
*/
/*!
\fn rgb_color BView::LowColor() const
\brief Return the current low color.
@@ -2130,6 +2233,20 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn color_which BView::LowUIColor(float* tint) const
\brief Return the current low color constant being used.
\param tint Optional float pointer in which to store the tint
value used to modify the system color constant.
\return The current low color constant.
\sa SetLowUIColor(color_which, float)
\since Haiku R1
*/
/*!
\fn void BView::SetViewColor(rgb_color color)
\brief Set the view color of the view.
@@ -2154,6 +2271,18 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn void BView::SetViewUIColor(color_which which, float tint)
\brief Set the view color of the view to a system constant.
The color will update live with user changes.
\param which The color_which constant to set.
\param tint Optional tint value to use.
\since Haiku R1
*/
/*!
\fn rgb_color BView::ViewColor() const
\brief Return the current view color.
@@ -2167,6 +2296,20 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn color_which BView::ViewUIColor(float* tint) const
\brief Return the current view color constant being used.
\param tint Optional float pointer in which to store the tint
value used to modify the system color constant.
\return The current view color constant.
\sa SetViewUIColor(color_which, float)
\since Haiku R1
*/
/*!
\fn void BView::ForceFontAliasing(bool enable)
\brief Turn anti-aliasing on and off when printing.
@@ -3696,6 +3839,34 @@ SetViewColor(Parent()->ViewColor());
*/
/*!
\fn void BView::DelayedInvalidate(bigtime_t delay)
\brief Sends a message to App Server to redraw the entire view after
a certain, minimum, delay. Repeated calls to this method may be
merged, but the view is guaranteed to be redrawn after the delay
given in the first call of this method.
\param delay The time, in microseconds, to wait until redrawing the view.
\since Haiku R1
*/
/*!
\fn void BView::DelayedInvalidate(bigtime_t delay, BRect invalRect)
\brief Sends a message to App Server to redraw the portion of the view
specified by \a invalRect after a certain, minimum, delay.
Repeated calls to this method may be merged, but the invalidated
rect is guaranteed to be redrawn after the minimum delay given
by the first call of this method.
\param delay The time, in microseconds, to wait until redrawing the view.
\param invalRect The rectangular area of the view to redraw.
\since Haiku R1
*/
/*!
\fn void BView::InvertRect(BRect rect)
\brief Inverts the colors within \a rect.
+15 -3
View File
@@ -1,13 +1,14 @@
/*
* Copyright 2011-2014 Haiku, Inc. All rights reserved.
* Copyright 2011-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* John Scipione, [email protected]
* Joseph Groover, [email protected]
*
* Corresponds to:
* headers/os/interface/Window.h hrev45799
* src/kits/interface/Window.cpp hrev45799
* headers/os/interface/Window.h hrev497**
* src/kits/interface/Window.cpp hrev497**
*/
@@ -1967,6 +1968,17 @@
*/
/*!
\fn bool BWindow::IsOffscreenWindow() const
\brief Tests if window is used for drawing into a BBitmap.
This is mostly used by the Interface Kit itself.
\return True if the window is used for drawing into a BBitmap.
\since Haiku R1
*/
/*!
\fn void BWindow::Show()
\brief Shows the window on screen, places it frontmost on the screen, adds