Set*UIColor, etc.

The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <[email protected]>
This commit is contained in:
looncraz
2016-01-04 06:48:22 -05:00
committed by Augustin Cavalier
parent a3212ce3e9
commit 7f9368cae5
75 changed files with 2982 additions and 454 deletions
+12 -6
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2009-2012, Haiku, Inc. All rights reserved.
* Copyright 2009-2015, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CONTROL_LOOK_H
@@ -85,6 +85,7 @@ public:
B_PARTIALLY_ACTIVATED = 1 << 7, // like B_ACTIVATED, but for tri-state
B_FLAT = 1 << 8, // flat look (e.g. button background)
B_INVALID = 1 << 9, // invalid value, use B_FAILURE_COLOR
B_IS_CONTROL = 1 << 10, // use control colors
B_BLEND_FRAME = 1 << 16,
};
@@ -328,27 +329,32 @@ public:
/*virtual*/ void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags);
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment);
const BAlignment& alignment,
const rgb_color* textColor = NULL);
// TODO: Would be nice to have a (non-virtual) version of this method
// which takes an array of labels and locations. That would save some
// setup with the view graphics state.
/*virtual*/ void DrawLabel(BView* view, const char* label,
const rgb_color& base, uint32 flags,
const BPoint& where);
const BPoint& where,
const rgb_color* textColor = NULL);
void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags);
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment);
const BAlignment& alignment,
const rgb_color* textColor = NULL);
virtual void GetFrameInsets(frame_type frameType,
uint32 flags, float& _left, float& _top,