Set*UIColor, etc.

The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <[email protected]>
This commit is contained in:
looncraz
2016-01-04 06:48:22 -05:00
committed by Augustin Cavalier
parent a3212ce3e9
commit 7f9368cae5
75 changed files with 2982 additions and 454 deletions
+19
View File
@@ -1044,6 +1044,8 @@ BApplication::DispatchMessage(BMessage* message, BHandler* handler)
return;
}
message->PrintToStream();
switch (message->what) {
case B_ARGV_RECEIVED:
_ArgvReceived(message);
@@ -1102,6 +1104,23 @@ BApplication::DispatchMessage(BMessage* message, BHandler* handler)
break;
}
case B_COLORS_UPDATED:
{
AutoLocker<BLooperList> listLock(gLooperList);
if (!listLock.IsLocked())
break;
BWindow* window = NULL;
uint32 count = gLooperList.CountLoopers();
for (uint32 index = 0; index < count; ++index) {
window = dynamic_cast<BWindow*>(gLooperList.LooperAt(index));
if (window == NULL || (window != NULL && window->fOffscreen))
continue;
window->PostMessage(message);
}
break;
}
case _SHOW_DRAG_HANDLES_:
{
bool show;