Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <[email protected]>
This commit is contained in:
committed by
Augustin Cavalier
parent
a3212ce3e9
commit
7f9368cae5
@@ -1044,6 +1044,8 @@ BApplication::DispatchMessage(BMessage* message, BHandler* handler)
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return;
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}
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message->PrintToStream();
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switch (message->what) {
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case B_ARGV_RECEIVED:
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_ArgvReceived(message);
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@@ -1102,6 +1104,23 @@ BApplication::DispatchMessage(BMessage* message, BHandler* handler)
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break;
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}
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case B_COLORS_UPDATED:
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{
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AutoLocker<BLooperList> listLock(gLooperList);
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if (!listLock.IsLocked())
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break;
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BWindow* window = NULL;
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uint32 count = gLooperList.CountLoopers();
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for (uint32 index = 0; index < count; ++index) {
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window = dynamic_cast<BWindow*>(gLooperList.LooperAt(index));
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if (window == NULL || (window != NULL && window->fOffscreen))
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continue;
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window->PostMessage(message);
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}
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break;
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}
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case _SHOW_DRAG_HANDLES_:
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{
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bool show;
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