From 804f3b726b4486d70bb14f640e6ed6662c8ef821 Mon Sep 17 00:00:00 2001 From: Stefano Ceccherini Date: Wed, 5 Aug 2009 21:29:22 +0000 Subject: [PATCH] Reverted r21451, otherwise ParticlesII crashes after a while, if the accelerant doesn't support moving the frame buffer. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32146 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/tests/kits/game/ParticlesII/particlesII.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/tests/kits/game/ParticlesII/particlesII.cpp b/src/tests/kits/game/ParticlesII/particlesII.cpp index 65ffe8aa69..7cec4618c7 100644 --- a/src/tests/kits/game/ParticlesII/particlesII.cpp +++ b/src/tests/kits/game/ParticlesII/particlesII.cpp @@ -95,7 +95,7 @@ void NApplication::ReadyToRun() NWindowScreen *ws = new NWindowScreen(&ret); PRINT(("WindowScreen ctor returned. ret = %s\n", strerror(ret))); // exit if constructing the WindowScreen failed. - if((ws == NULL) || (ret < B_OK)) + if((ws == NULL) || (ret < B_OK) || !ws->CanControlFrameBuffer()) { //printf("the window screen was NULL, or there was an error\n"); PostMessage(B_QUIT_REQUESTED);