assorted slab fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20833 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -25,13 +25,16 @@ static const int kMinimumSlabItems = 32;
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typedef void (*base_cache_constructor)(void *cookie, void *object);
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typedef void (*base_cache_destructor)(void *cookie, void *object);
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/* base Slab implementation, opaque to the backend used. */
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/* base Slab implementation, opaque to the backend used.
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*
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* NOTE: the caller is responsible for the Cache's locking. */
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typedef struct base_cache {
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char name[32];
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size_t object_size;
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size_t cache_color_cycle;
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struct list partial, full;
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struct list empty, partial, full;
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size_t empty_count;
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base_cache_constructor constructor;
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base_cache_destructor destructor;
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void *cookie;
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@@ -51,8 +54,12 @@ typedef struct cache_slab {
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void base_cache_init(base_cache *cache, const char *name, size_t object_size,
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size_t alignment, base_cache_constructor constructor,
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base_cache_destructor destructor, void *cookie);
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void base_cache_destroy(base_cache *cache,
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void (*return_slab)(base_cache *, cache_slab *));
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cache_object_link *base_cache_allocate_object(base_cache *cache);
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cache_object_link *base_cache_allocate_object_with_new_slab(base_cache *cache,
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cache_slab *slab);
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int base_cache_return_object(base_cache *cache, cache_slab *slab,
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cache_object_link *link);
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@@ -82,16 +89,26 @@ public:
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destructor, cookie);
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}
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~Cache()
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{
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base_cache_destroy(this, _ReturnSlab);
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}
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void *AllocateObject(uint32_t flags)
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{
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if (list_is_empty(&partial)) {
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cache_object_link *link = base_cache_allocate_object(this);
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// if the cache is returning NULL it is because it ran out of slabs
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if (link == NULL) {
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cache_slab *newSlab = fStrategy.NewSlab(flags);
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if (newSlab == NULL)
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return NULL;
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list_add_item(&partial, newSlab);
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link = base_cache_allocate_object_with_new_slab(this, newSlab);
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if (link == NULL)
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panic("cache: failed to allocate with an empty slab");
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}
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return fStrategy.Object(base_cache_allocate_object(this));
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return fStrategy.Object(link);
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}
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void ReturnObject(void *object)
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@@ -103,9 +120,14 @@ public:
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}
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private:
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static void _ReturnSlab(base_cache *self, cache_slab *slab)
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{
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((Cache<Strategy> *)self)->fStrategy.ReturnSlab(slab);
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}
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Strategy fStrategy;
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};
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#endif
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#endif /* __cplusplus */
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#endif
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@@ -133,8 +133,8 @@ struct HashCacheStrategy : BaseCacheStrategy<Backend>, BaseHashCacheStrategy {
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// it's very important that we cast this to BaseHashCacheStrategy
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// so we get the proper instance offset through void *
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return BaseCacheStrategy<Backend>::_ConstructSlab(slab, pages, 0,
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_Linkage, (BaseHashCacheStrategy *)this);
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return BaseCacheStrategy<Backend>::_ConstructSlab(slab, pages,
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_SlabSize(), _Linkage, (BaseHashCacheStrategy *)this);
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}
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void ReturnSlab(BaseSlab *slab)
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@@ -57,9 +57,6 @@ public:
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void *pages;
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size_t byteCount = _SlabSize();
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if (byteCount > Backend::kMaximumAlignedLength)
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byteCount = Backend::kMaximumAlignedLength;
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// in order to save a pointer per object or a hash table to
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// map objects to slabs we required this set of pages to be
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// aligned in a (pageCount * PAGE_SIZE) boundary.
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@@ -70,7 +67,7 @@ public:
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_SlabInPages(pages)->id = id;
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return BaseCacheStrategy<Backend>::_ConstructSlab(_SlabInPages(pages),
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pages, sizeof(Slab), _Linkage, this);
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pages, _SlabSize() - sizeof(Slab), _Linkage, this);
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}
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void ReturnSlab(BaseSlab *slab)
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@@ -81,7 +78,10 @@ public:
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private:
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size_t _SlabSize() const
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{
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return BaseCacheStrategy<Backend>::SlabSize(sizeof(Slab));
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size_t byteCount = BaseCacheStrategy<Backend>::SlabSize(sizeof(Slab));
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if (byteCount > Backend::kMaximumAlignedLength)
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byteCount = Backend::kMaximumAlignedLength;
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return byteCount;
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}
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Link *_Linkage(void *object) const
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@@ -34,11 +34,11 @@ protected:
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typename Backend::AllocationID id;
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};
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BaseSlab *_ConstructSlab(Slab *slab, void *pages, size_t tailSpace,
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BaseSlab *_ConstructSlab(Slab *slab, void *pages, size_t byteCount,
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ObjectLink *(*getLink)(void *parent, void *object), void *parent)
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{
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return base_cache_construct_slab(fParent, slab, pages,
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SlabSize(tailSpace) - tailSpace, getLink, parent);
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return base_cache_construct_slab(fParent, slab, pages, byteCount,
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getLink, parent);
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}
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void _DestructSlab(BaseSlab *slab)
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