Big docs cleanup.

* Fixed headers including:
  - All rights reserved not All Rights Reserved.
  - name, [email protected] not name <[email protected]>
  - tabs and spaces
  - Authors: not Documented by:
* Renamed string.dox to String.dox
* Renamed midixxx.dox files to MidiXxx.dox
* Moved images into images subdirectories and updated Doxfile.
* Re-format all files with tabs instead of spaces.
* Fix many spelling mistakes.
* Added all files, classes, structs, and enums to libbe group.
This commit is contained in:
John Scipione
2013-02-07 02:01:19 -05:00
parent 8cf4ba89b6
commit 820dca4df6
109 changed files with 6698 additions and 5170 deletions
+15 -17
View File
@@ -1,9 +1,9 @@
/*
* Copyright 2010, Haiku, Inc. All Rights Reserved.
* Copyright 2010 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Documentation by:
* Alex Wilson <[email protected]>
* Authors:
* Alex Wilson, [email protected]
*/
@@ -13,7 +13,8 @@
Haiku's Layout API is centered around the BLayoutItem and BLayout classes.
The BLayoutItem class represents thing that can be managed by a BLayout,
which is itself a BLayoutItem. Before we go any further, it is a good idea
to familiarize yourself with the different BLayouts available in Haiku:
to familiarize yourself with the different BLayout classes available in
Haiku:
\li BGroupLayout
\li BGridLayout
\li BCardLayout
@@ -21,14 +22,14 @@
You'll notice that BSplitView is not actually a BLayout, but a BView. The
BSplitView class uses a custom BLayout behind the scenes, but because it
must also be able to draw, a BView is required. Other BLayouts have
BViews that can be used for convenience.
must also be able to draw, a BView is required. Other BLayout objects have
BView objects that can be used for convenience.
\li BGroupLayout : BGroupView
\li BGridLayout : BGridView
\li BCardLayout : BTabView (also provides on-screen tabs)
Although it is not necessary to use these classes to make use of the
coresponding layouts, it does make things easier.
corresponding layouts, it does make things easier.
Once you have an understanding of what each BLayout does, you can start
designing an interface with them. Let's consider a very simple window,
@@ -39,8 +40,7 @@
So, let's review the BGroupLayout constructor:
\code
BGroupLayout(enum orientation orientation, float spacing
= B_USE_DEFAULT_SPACING)
BGroupLayout(enum orientation orientation, float spacing = B_USE_DEFAULT_SPACING)
\endcode
Because we only have one item in this layout, \c orientation and \c spacing
@@ -67,17 +67,17 @@ group->AddView(MakeStringView("Haiku rocks!"));
That does it! Now we've got a BWindow with a horizontal BGroupLayout holding
a single BView. However, if we want to ensure that our BStringView is always
centered in the window, we should give it an explict BAlignment. So that
centered in the window, we should give it an explicit BAlignment. So the
last line becomes:
\code
BLayoutItem* stringView = group->AddView(MakeStringView("Haiku rocks!"));
stringView->SetExplicitAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER,
B_ALIGN_VERTICAL_CENTER);
B_ALIGN_VERTICAL_CENTER);
\endcode
Now our BStringView will always be right in the middle of the space
alloted to it, which at the moment is the whole of \c window.
allotted to it, which at the moment is the whole of \c window.
Now let's take things one step further, and add a BMenuBar into the mix.
@@ -118,8 +118,8 @@ group->AddItem(grid);
\endcode
You'll notice that we've added \c grid directly to \c group. This means that
any BViews we add to \c grid will become children of \c window, but will be
positioned by \c grid.
any BView objects we add to \c grid will become children of \c window, but
will be positioned by \c grid.
\code
grid->AddView(MakeSmallButton(), 0, 0);
@@ -128,7 +128,7 @@ grid->AddView(MakeBigButton(), 0, 1, 2, 1);
grid->AddView(MakeSmallButton(), 1, 2);
\endcode
Now we've got a nice grid of BButtons, let's go over it quickly:
Now we've got a nice grid of BButton objects, let's go over it quickly:
\li \c grid has two columns and three rows.
\li The cells (0, 0), (1, 0), and (1, 2) hold small buttons
\li The cells (0, 1) and (1, 1) hold a single button that spans both
@@ -156,6 +156,4 @@ BLayoutBuilder::Group<>(window, B_VERTICAL)
This is only one way that you could build this layout, but it is probably
the most succinct. Functionally, this is equivalent to all the previous
code in this introduction.
*/