Copied userlandfs code from the test tree to the haiku source tree,
where it will be ported to Haiku. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20216 a95241bf-73f2-0310-859d-f6bbb57e9c96
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// AutoLocker.h
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//
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// Copyright (c) 2004, Ingo Weinhold ([email protected])
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// Except as contained in this notice, the name of a copyright holder shall
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// not be used in advertising or otherwise to promote the sale, use or other
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// dealings in this Software without prior written authorization of the
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// copyright holder.
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#ifndef AUTO_LOCKER_H
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#define AUTO_LOCKER_H
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#include <SupportDefs.h>
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// locking
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!fLocked)
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_Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!fLocked)
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_Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!fLocked)
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_Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked)
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{
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SetTo(&lockable, alreadyLocked);
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}
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inline void Unset()
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{
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Unlock();
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline operator bool() const { return fLocked; }
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private:
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inline void _Lock()
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{
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if (fLockable)
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fLocked = fLocking.Lock(fLockable);
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}
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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#endif // AUTO_LOCKER_H
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