Copied userlandfs code from the test tree to the haiku source tree,
where it will be ported to Haiku. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20216 a95241bf-73f2-0310-859d-f6bbb57e9c96
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// UserlandFSServer.cpp
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#include <new>
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#include <stdio.h>
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#include <string.h>
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#include <Application.h>
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#include <cache.h>
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#include <Clipboard.h>
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#include <FindDirectory.h>
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#include <fsproto.h>
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#include <image.h>
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#include <Locker.h>
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#include <Path.h>
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#include "AutoLocker.h"
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#include "Compatibility.h"
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#include "Debug.h"
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#include "DispatcherDefs.h"
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#include "FSInfo.h"
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#include "KernelUserFileSystem.h"
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#include "RequestThread.h"
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#include "ServerDefs.h"
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#include "UserFileSystem.h"
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#include "UserlandFSServer.h"
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static const int32 kRequestThreadCount = 10;
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static const int32 kMaxBlockCacheBlocks = 16384;
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// constructor
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UserlandFSServer::UserlandFSServer(const char* signature)
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: BApplication(signature),
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fAddOnImage(-1),
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fFileSystem(NULL),
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fNotificationRequestPort(NULL),
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fRequestThreads(NULL),
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fBlockCacheInitialized(false)
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{
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}
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// destructor
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UserlandFSServer::~UserlandFSServer()
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{
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if (fRequestThreads) {
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for (int32 i = 0; i < kRequestThreadCount; i++)
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fRequestThreads[i].PrepareTermination();
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for (int32 i = 0; i < kRequestThreadCount; i++)
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fRequestThreads[i].Terminate();
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delete[] fRequestThreads;
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}
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delete fNotificationRequestPort;
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delete fFileSystem;
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if (fBlockCacheInitialized)
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shutdown_block_cache();
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if (fAddOnImage >= 0)
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unload_add_on(fAddOnImage);
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}
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// Init
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status_t
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UserlandFSServer::Init(const char* fileSystem)
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{
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// get the add-on path
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BPath addOnPath;
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status_t error = find_directory(B_USER_ADDONS_DIRECTORY, &addOnPath);
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if (error != B_OK)
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RETURN_ERROR(error);
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error = addOnPath.Append("userlandfs");
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if (error != B_OK)
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RETURN_ERROR(error);
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error = addOnPath.Append(fileSystem);
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if (error != B_OK)
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RETURN_ERROR(error);
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// load the add-on
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fAddOnImage = load_add_on(addOnPath.Path());
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if (fAddOnImage < 0)
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RETURN_ERROR(fAddOnImage);
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// get the symbols "fs_entry" and "api_version"
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vnode_ops* fsOps;
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error = get_image_symbol(fAddOnImage, "fs_entry", B_SYMBOL_TYPE_TEXT,
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(void**)&fsOps);
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if (error != B_OK)
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RETURN_ERROR(error);
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int32* apiVersion;
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error = get_image_symbol(fAddOnImage, "api_version", B_SYMBOL_TYPE_DATA,
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(void**)&apiVersion);
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if (error != B_OK)
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RETURN_ERROR(error);
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// check api version
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if (*apiVersion != B_CUR_FS_API_VERSION)
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RETURN_ERROR(B_ERROR);
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// create the file system
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fFileSystem = new(nothrow) KernelUserFileSystem(fsOps);
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if (!fileSystem)
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RETURN_ERROR(B_NO_MEMORY);
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// init the block cache
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error = init_block_cache(kMaxBlockCacheBlocks, 0);
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if (error != B_OK)
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RETURN_ERROR(error);
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fBlockCacheInitialized = true;
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// create the notification request port
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fNotificationRequestPort = new(nothrow) RequestPort(kRequestPortSize);
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if (!fNotificationRequestPort)
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RETURN_ERROR(B_NO_MEMORY);
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error = fNotificationRequestPort->InitCheck();
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if (error != B_OK)
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RETURN_ERROR(error);
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// now create the request threads
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fRequestThreads = new(nothrow) RequestThread[kRequestThreadCount];
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if (!fRequestThreads)
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RETURN_ERROR(B_NO_MEMORY);
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for (int32 i = 0; i < kRequestThreadCount; i++) {
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error = fRequestThreads[i].Init(fFileSystem);
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if (error != B_OK)
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RETURN_ERROR(error);
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}
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// run the threads
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for (int32 i = 0; i < kRequestThreadCount; i++)
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fRequestThreads[i].Run();
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// enter the debugger here, if desired
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if (gServerSettings.ShallEnterDebugger())
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debugger("File system ready to use.");
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// finally register with the dispatcher
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error = _RegisterWithDispatcher(fileSystem);
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RETURN_ERROR(error);
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}
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// GetNotificationRequestPort
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RequestPort*
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UserlandFSServer::GetNotificationRequestPort()
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{
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if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app))
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return server->fNotificationRequestPort;
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return NULL;
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}
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// GetFileSystem
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UserFileSystem*
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UserlandFSServer::GetFileSystem()
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{
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if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app))
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return server->fFileSystem;
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return NULL;
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}
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// _RegisterWithDispatcher
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status_t
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UserlandFSServer::_RegisterWithDispatcher(const char* fsName)
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{
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// get the dispatcher messenger from the clipboard
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BMessenger messenger;
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BClipboard clipboard(kUserlandFSDispatcherClipboardName);
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if (AutoLocker<BClipboard> locker = clipboard) {
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status_t error = B_OK;
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if (BMessage* data = clipboard.Data()) {
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error = data->FindMessenger("messenger", &messenger);
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if (error != B_OK) {
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ERROR(("No dispatcher messenger in clipboard.\n"));
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return error;
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}
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if (!messenger.IsValid()) {
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ERROR(("Found dispatcher messenger not valid.\n"));
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return B_ERROR;
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}
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} else {
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ERROR(("Failed to get clipboard data container\n"));
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return B_ERROR;
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}
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} else {
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ERROR(("Failed to lock the clipboard.\n"));
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return B_ERROR;
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}
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// get the port infos
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Port::Info infos[kRequestThreadCount + 1];
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infos[0] = *fNotificationRequestPort->GetPortInfo();
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for (int32 i = 0; i < kRequestThreadCount; i++)
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infos[i + 1] = *fRequestThreads[i].GetPortInfo();
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// init an FS info
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FSInfo info;
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status_t error = info.SetTo(fsName, infos, kRequestThreadCount + 1);
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// prepare the message
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BMessage message(UFS_REGISTER_FS);
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if (error == B_OK)
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error = message.AddInt32("team", Team());
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if (error == B_OK)
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error = info.Archive(&message);
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// send the message
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BMessage reply;
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error = messenger.SendMessage(&message, &reply);
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if (error == B_OK && reply.what != UFS_REGISTER_FS_ACK) {
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ERROR(("FS registration failed.\n"));
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error = B_ERROR;
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}
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return error;
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}
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