ControlLook: fixed wrong conversion to uint32
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@@ -2944,7 +2944,7 @@ BControlLook::_EdgeLightColor(const rgb_color& base, float contrast,
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if ((flags & B_BLEND_FRAME) != 0) {
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if ((flags & B_BLEND_FRAME) != 0) {
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uint8 alpha = uint8(20 * contrast);
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uint8 alpha = uint8(20 * contrast);
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uint32 white = uint8(255 * brightness);
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uint8 white = uint8(255 * brightness);
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edgeLightColor = (rgb_color){ white, white, white, alpha };
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edgeLightColor = (rgb_color){ white, white, white, alpha };
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} else {
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} else {
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