_AddDynamicItems didn't pass the keyDown parameter to _OkToProceed (noticed
by Ziusudra). Also removed leftover fDynamicItemsAdded. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37314 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -249,7 +249,7 @@ private:
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uint32& trigger,
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BPrivate::TriggerList& triggers);
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void _UpdateWindowViewSize(const bool &updatePosition);
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bool _AddDynamicItems();
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bool _AddDynamicItems(bool keyDown = false);
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bool _OkToProceed(BMenuItem* item,
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bool keyDown = false);
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@@ -282,10 +282,7 @@ private:
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LayoutData* fLayoutData;
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bool fDynamicItemsAdded;
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bool _reserved1;
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bool _reserved2;
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bool _reserved3;
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int32 _reserved;
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char fTrigger;
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bool fResizeToFit;
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