_AddDynamicItems didn't pass the keyDown parameter to _OkToProceed (noticed

by Ziusudra).
Also removed leftover fDynamicItemsAdded.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37314 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2010-06-30 14:49:42 +00:00
parent 79c273aee8
commit 8460e00cc0
2 changed files with 5 additions and 12 deletions
+2 -5
View File
@@ -249,7 +249,7 @@ private:
uint32& trigger,
BPrivate::TriggerList& triggers);
void _UpdateWindowViewSize(const bool &updatePosition);
bool _AddDynamicItems();
bool _AddDynamicItems(bool keyDown = false);
bool _OkToProceed(BMenuItem* item,
bool keyDown = false);
@@ -282,10 +282,7 @@ private:
LayoutData* fLayoutData;
bool fDynamicItemsAdded;
bool _reserved1;
bool _reserved2;
bool _reserved3;
int32 _reserved;
char fTrigger;
bool fResizeToFit;