diff --git a/src/kits/media/SoundPlayNode.cpp b/src/kits/media/SoundPlayNode.cpp index f600dbebe8..e7b54d7292 100644 --- a/src/kits/media/SoundPlayNode.cpp +++ b/src/kits/media/SoundPlayNode.cpp @@ -624,7 +624,7 @@ SoundPlayNode::SendNewBuffer(const media_timed_event* event, bigtime_t lateness, bool realTimeEvent) { CALLED(); - // printf("latency = %12Ld, event = %12Ld, sched = %5Ld, arrive at %12Ld, now %12Ld, current lateness %12Ld\n", EventLatency() + SchedulingLatency(), EventLatency(), SchedulingLatency(), event->event_time, TimeSource()->Now(), lateness); + // TRACE("latency = %12Ld, event = %12Ld, sched = %5Ld, arrive at %12Ld, now %12Ld, current lateness %12Ld\n", EventLatency() + SchedulingLatency(), EventLatency(), SchedulingLatency(), event->event_time, TimeSource()->Now(), lateness); // make sure we're both started *and* connected before delivering a buffer if (RunState() != BMediaEventLooper::B_STARTED @@ -638,7 +638,7 @@ SoundPlayNode::SendNewBuffer(const media_timed_event* event, // lateness is independent of EventLatency()! if (lateness > (BufferDuration() / 3) ) { - printf("SoundPlayNode::SendNewBuffer, event scheduled much too late, " + TRACE("SoundPlayNode::SendNewBuffer, event scheduled much too late, " "lateness is %" B_PRId64 "\n", lateness); } @@ -655,13 +655,13 @@ SoundPlayNode::SendNewBuffer(const media_timed_event* event, bigtime_t how_early = event->event_time - TimeSource()->Now() - fLatency - fInternalLatency; if (how_early > 5000) { - printf("SoundPlayNode::SendNewBuffer, event scheduled too early, how_early is %Ld\n", how_early); + TRACE("SoundPlayNode::SendNewBuffer, event scheduled too early, how_early is %Ld\n", how_early); if (fTooEarlyCount++ == 5) { fInternalLatency -= how_early; if (fInternalLatency < 500) fInternalLatency = 500; - printf("SoundPlayNode::SendNewBuffer setting internal latency to %Ld\n", fInternalLatency); + TRACE("SoundPlayNode::SendNewBuffer setting internal latency to %Ld\n", fInternalLatency); SetEventLatency(fLatency + fInternalLatency); fTooEarlyCount = 0; } @@ -672,7 +672,7 @@ SoundPlayNode::SendNewBuffer(const media_timed_event* event, != B_OK) { // we need to recycle the buffer // if the call to SendBuffer() fails - printf("SoundPlayNode::SendNewBuffer: Buffer sending " + TRACE("SoundPlayNode::SendNewBuffer: Buffer sending " "failed\n"); buffer->Recycle(); }