Don't cast to float, use floorf
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@@ -956,7 +956,7 @@ BMenuField::InitObject(const char* label)
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SetLabel(label);
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SetLabel(label);
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if (label)
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if (label)
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fDivider = (float)floor(Frame().Width() / 2.0f);
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fDivider = floorf(Frame().Width() / 2.0f);
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else
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else
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fDivider = 0;
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fDivider = 0;
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}
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}
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