the new clipping code uses the same mechanism for updating frame/bounds, so we don't need some things anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14559 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -811,7 +811,7 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
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fLink->Flush();
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break;
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}
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#if 1 // 0 to make the new clipping code work
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case B_VIEW_RESIZED:
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case B_VIEW_MOVED:
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{
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@@ -863,40 +863,7 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
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}
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break;
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}
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#else
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case B_VIEW_MOVED:
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{
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BPoint where;
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msg->FindPoint("where", &where);
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if (target && target != this && dynamic_cast<BView*>(target))
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{
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STRACE(("Calling BView(%s)::FrameMoved( %f, %f )\n", target->Name(), where.x, where.y));
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((BView*)target)->FrameMoved(where);
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}
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break;
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}
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case B_VIEW_RESIZED:
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{
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float newWidth,
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newHeight;
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BPoint where;
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msg->FindFloat("width", &newWidth);
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msg->FindFloat("height", &newHeight);
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msg->FindPoint("where", &where);
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if (target && target != this && dynamic_cast<BView*>(target)){
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STRACE(("Calling BView(%s)::FrameResized( %f, %f )\n", target->Name(), newWidth, newHeight));
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((BView*)target)->FrameResized(newWidth, newHeight);
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}
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break;
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}
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#endif
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case _MENUS_DONE_:
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MenusEnded();
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break;
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