From 895e2a03753437bb15dbd4b5d9bc9d523e1e8e21 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Axel=20D=C3=B6rfler?= Date: Tue, 3 May 2005 02:06:08 +0000 Subject: [PATCH] Reenabled the Qemu workaround: the frame buffer is now cleared after a mode change. After all, there might be real graphics card which behave the same?? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12551 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/system/boot/platform/bios_ia32/video.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/system/boot/platform/bios_ia32/video.cpp b/src/system/boot/platform/bios_ia32/video.cpp index 5ab7c71fa4..5df8911654 100644 --- a/src/system/boot/platform/bios_ia32/video.cpp +++ b/src/system/boot/platform/bios_ia32/video.cpp @@ -485,7 +485,7 @@ fallback: // clear the video memory // ToDo: this shouldn't be necessary on real hardware (and Bochs), but // at least booting with Qemu looks ugly when this is missing - //memset((void *)sFrameBuffer, 0, gKernelArgs.frame_buffer.physical_buffer.size); + memset((void *)sFrameBuffer, 0, gKernelArgs.frame_buffer.physical_buffer.size); if (sMode != NULL) { if (vesa_set_palette((const uint8 *)kPalette, 0, 256) != B_OK)