Replaced header with standard one
Investigated Axel's TODO concerning SetBorderHighlighted and converted the #if 0 to a regular C-style comment. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7590 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,8 +1,28 @@
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/*
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//------------------------------------------------------------------------------
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** Copyright 2004, Axel Dörfler, [email protected]. All rights reserved.
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// Copyright (c) 2001-2002, OpenBeOS
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** Distributed under the terms of the OpenBeOS License.
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//
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*/
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ScrollView.cpp
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// Author: Axel Dörfler <[email protected]>
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// Description: BView with two scrollbars
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//------------------------------------------------------------------------------
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#include <ScrollView.h>
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#include <ScrollView.h>
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#include <Message.h>
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#include <Message.h>
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@@ -300,14 +320,14 @@ BScrollView::SetBorderHighlighted(bool state)
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fHighlighted = state;
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fHighlighted = state;
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// ToDo: The BeBook describes something like this:
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/* The BeBook describes something like this:
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#if 0
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if (LockLooper()) {
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if (LockLooper()) {
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Draw(Bounds());
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Draw(Bounds());
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UnlockLooper();
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UnlockLooper();
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}
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}
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#endif
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*/
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// but this is much cleaner, I think:
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// but this is much cleaner, I think:
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BRect bounds = Bounds();
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BRect bounds = Bounds();
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Invalidate(BRect(bounds.left, bounds.top, bounds.right, bounds.top));
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Invalidate(BRect(bounds.left, bounds.top, bounds.right, bounds.top));
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