Massive reconfiguring to fix link problems with all things needing app_server so
urces git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3963 a95241bf-73f2-0310-859d-f6bbb57e9c96
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DisplayDriver.h
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// Author: DarkWyrm <[email protected]>
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// Description: Mostly abstract class which handles all graphics output
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// for the server
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//
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//------------------------------------------------------------------------------
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#ifndef _DISPLAY_DRIVER_H_
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#define _DISPLAY_DRIVER_H_
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#include <GraphicsCard.h>
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#include <OS.h>
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#include <View.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Locker.h>
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#include "RGBColor.h"
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#include <Region.h>
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class ServerCursor;
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class ServerBitmap;
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class LayerData;
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#ifndef ROUND
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#define ROUND(a) ( (long)(a+.5) )
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#endif
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/*!
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\brief Data structure for passing cursor information to hardware drivers.
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*/
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typedef struct
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{
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uchar *xormask, *andmask;
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int32 width, height;
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int32 hotx, hoty;
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} cursor_data;
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#ifndef HOOK_DEFINE_CURSOR
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#define HOOK_DEFINE_CURSOR 0
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#define HOOK_MOVE_CURSOR 1
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#define HOOK_SHOW_CURSOR 2
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#define HOOK_DRAW_LINE_8BIT 3
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#define HOOK_DRAW_LINE_16BIT 12
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#define HOOK_DRAW_LINE_32BIT 4
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#define HOOK_DRAW_RECT_8BIT 5
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#define HOOK_DRAW_RECT_16BIT 13
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#define HOOK_DRAW_RECT_32BIT 6
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#define HOOK_BLIT 7
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#define HOOK_DRAW_ARRAY_8BIT 8
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#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
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#define HOOK_DRAW_ARRAY_32BIT 9
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#define HOOK_SYNC 10
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#define HOOK_INVERT_RECT 11
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#endif
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/*!
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\class DisplayDriver DisplayDriver.h
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\brief Mostly abstract class which handles all graphics output for the server.
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The DisplayDriver is called in order to handle all messiness associated with
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a particular rendering context, such as the screen, and the methods to
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handle organizing information related to it along with writing to the context
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itself.
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While all virtual functions are technically optional, the default versions
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do very little, so implementing them all more or less required.
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*/
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class DisplayDriver
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{
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public:
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DisplayDriver(void);
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virtual ~DisplayDriver(void);
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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virtual void CopyBits(BRect src, BRect dest);
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virtual void CopyRegion(BRegion *src, const BPoint &lefttop);
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void FillEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
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virtual void FillRect(BRect r, LayerData *d, int8 *pat);
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virtual void FillRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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virtual void MoveCursorTo(float x, float y);
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virtual void InvertRect(BRect r);
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virtual void ShowCursor(void);
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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virtual void StrokeRect(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
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virtual void SetMode(int32 mode);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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virtual float StringWidth(const char *string, int32 length, LayerData *d);
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virtual float StringHeight(const char *string, int32 length, LayerData *d);
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virtual void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
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escapement_delta *delta, BRect *rectarray, LayerData *d);
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virtual void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
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escapement_delta *escapements, escapement_delta *offsets, LayerData *d);
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virtual void GetEdges(const char *string, int32 charcount, edge_info *edgearray, LayerData *d);
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virtual void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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virtual void GetTruncatedStrings( const char **instrings, int32 stringcount, uint32 mode,
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float maxwidth, char **outstrings);
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virtual status_t SetDPMSState(uint32 state);
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uint32 GetDPMSState(void);
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uint32 GetDPMSCapabilities(void);
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uint8 GetDepth(void);
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uint16 GetHeight(void);
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uint16 GetWidth(void);
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uint32 GetBytesPerRow(void);
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int32 GetMode(void);
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bool IsCursorObscured(bool state);
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protected:
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bool _Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
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void _Unlock(void);
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void _SetDepth(uint8 d);
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void _SetHeight(uint16 h);
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void _SetWidth(uint16 w);
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void _SetMode(int32 m);
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void _SetBytesPerRow(uint32 bpr);
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void _SetDPMSCapabilities(uint32 caps);
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void _SetDPMSState(uint32 state);
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ServerCursor *_GetCursor(void);
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private:
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BLocker *_locker;
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uint8 _buffer_depth;
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uint16 _buffer_width;
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uint16 _buffer_height;
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int32 _buffer_mode;
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uint32 _bytes_per_row;
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bool _is_cursor_hidden;
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bool _is_cursor_obscured;
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ServerCursor *_cursor;
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uint32 _dpms_state;
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uint32 _dpms_caps;
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};
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#endif
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