Renamed moreUTF8.h to utf8_functions.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17239 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -0,0 +1,212 @@
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/*
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* Copyright 2004-2006, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _UTF8_FUNCTIONS_H
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#define _UTF8_FUNCTIONS_H
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#include <SupportDefs.h>
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static inline bool
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IsInsideGlyph(uchar ch)
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{
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return (ch & 0xC0) == 0x80;
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}
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static inline uint32
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UTF8NextCharLenUnsafe(const char *text)
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{
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const char *ptr = text;
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do {
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ptr++;
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} while (IsInsideGlyph(*ptr));
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return ptr - text;
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}
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static inline uint32
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UTF8NextCharLen(const char *text)
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{
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if (text == NULL || *text == 0)
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return 0;
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return UTF8NextCharLenUnsafe(text);
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}
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static inline uint32
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UTF8PreviousCharLen(const char *text, const char *limit)
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{
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const char *ptr = text;
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if (ptr == NULL || limit == NULL)
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return 0;
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do {
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if (ptr == limit)
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break;
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ptr--;
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} while (IsInsideGlyph(*ptr));
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return text - ptr;
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}
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// TODO: use this function in other places of this file...
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static inline uint32
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count_utf8_bytes(uchar ch)
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{
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// the number of high bits set until the first
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// unset bit determine the count of bytes used for
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// this glyph from this byte on
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uchar bit = 1 << 7;
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uint32 count = 1;
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if (ch & bit) {
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bit = bit >> 1;
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while (ch & bit) {
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count++;
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bit = bit >> 1;
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}
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}
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return count;
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}
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static inline uint32
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UTF8CountBytes(const char *text, uint32 numChars)
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{
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if (text) {
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// iterate over numChars glyphs incrementing ptr by the
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// number of bytes for each glyph, which is encoded in
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// the first byte of any glyph.
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const char *ptr = text;
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while (numChars--) {
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ptr += count_utf8_bytes(*ptr);
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}
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return ptr - text;
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}
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return 0;
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}
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static inline uint32
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UTF8CountChars(const char *text, int32 numBytes)
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{
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const char* ptr = text;
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const char* last = ptr + numBytes - 1;
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uint32 count = 0;
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while (ptr <= last) {
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ptr += UTF8NextCharLen(ptr);
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count++;
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}
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return count;
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}
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/* UTF8ToCharCode converts the input that includes potential multibyte chars
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to UTF-32 char codes that can be used by FreeType. The string pointer is
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then advanced to the next character in the string. In case the terminating
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0 is reached, the string pointer is not advanced anymore and spaces are
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returned. This makes it safe to overruns and enables streamed processing
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of UTF8 strings. */
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static inline uint32
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UTF8ToCharCode(const char **bytes)
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{
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register uint32 result = 0;
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if ((*bytes)[0] & 0x80) {
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if ((*bytes)[0] & 0x40) {
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if ((*bytes)[0] & 0x20) {
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if ((*bytes)[0] & 0x10) {
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if ((*bytes)[0] & 0x08) {
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/* A five byte char?!
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Something's wrong, substitute. */
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result += 0x20;
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(*bytes)++;
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return result;
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}
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/* A four byte char */
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result += (*bytes)[0] & 0x07;
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result <<= 6;
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result += (*bytes)[1] & 0x3f;
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result <<= 6;
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result += (*bytes)[2] & 0x3f;
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result <<= 6;
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result += (*bytes)[3] & 0x3f;
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(*bytes) += 3;
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return result;
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}
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/* A three byte char */
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result += (*bytes)[0] & 0x0f;
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result <<= 6;
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result += (*bytes)[1] & 0x3f;
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result <<= 6;
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result += (*bytes)[2] & 0x3f;
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(*bytes) += 3;
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return result;
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}
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/* A two byte char */
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result += (*bytes)[0] & 0x1f;
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result <<= 6;
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result += (*bytes)[1] & 0x3f;
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(*bytes) += 2;
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return result;
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}
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/* This (10) is not a startbyte.
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Substitute with a space. */
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result += 0x20;
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(*bytes)++;
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return result;
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}
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if ((*bytes)[0] == 0) {
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/* We do not advance beyond the terminating 0. */
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return 0x00;
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}
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result += (*bytes)[0];
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(*bytes)++;
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return result;
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}
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/* UTF8ToLength works like strlen() but takes UTF8 encoded multibyte chars
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into account. It's a quicker version of UTF8CountChars above. */
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static inline int32
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UTF8ToLength(const char *bytes)
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{
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int32 length = 0;
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while (*bytes) {
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length++;
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if (bytes[0] & 0x80) {
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if (bytes[0] & 0x40) {
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if (bytes[0] & 0x20) {
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if (bytes[0] & 0x10) {
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bytes += 4;
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continue;
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}
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bytes += 3;
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continue;
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}
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bytes += 2;
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continue;
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}
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/* Not a startbyte - skip */
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}
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bytes += 1;
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}
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return length;
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}
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#endif // _UTF8_FUNCTIONS_H
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