Update SetPaused() and add IsPaused() documentation
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@@ -121,7 +121,18 @@
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take to complete in microseconds. Set to 0 for an instantaneous
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change.
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\returns A status code indicating the current playback status.
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\retval B_OK The operating was successful.
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\returns A status code.
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\retval B_OK The playback state was updated.
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\retval EALREADY Already in the requested playback state.
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*/
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/*!
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\fn int32 BFileGameSound::IsPaused()
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\brief Returns the current playback status.
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\returns An integer indicating the current playback status.
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\retval B_NOT_PAUSED Sound is playing.
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\retval B_PAUSE_IN_PROGRESS The sound is transitioning to or from a paused state.
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\retval B_PAUSED Sound is paused.
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*/
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