using NV4_GDI_RECTANGLE_TEXT instead of the older NV3 version for DMA acc. Seems like the old one can't be used with DMA (or I am hitting my limited knowledge on nVidia's Hash-table again..)

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11002 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2005-01-24 11:16:39 +00:00
parent 34b1362959
commit 940dbde600
2 changed files with 10 additions and 3 deletions
@@ -89,7 +89,12 @@ enum {
#define NV10_CONTEXT_SURFACES_2D 0x00000010 /* 2D */
#define NV1_IMAGE_FROM_CPU 0x00000010 /* 2D: unused, remove? */
#define NV_IMAGE_BLIT 0x00000011 /* 2D */
//fixme: lose NV3_GDI_RECTANGLE_TEXT later on? DMA does not work with it..
//non-dma:
#define NV3_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
//dma:
#define NV4_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
//end fixme.
#define NV_RENDER_D3D0_TRIANGLE_ZETA 0x00000013 /* unused (yet?) */
#define NV4_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */
#define NV10_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */