We're now using a secondary (high priority) ring buffer for hardware

overlay - this will improve the overlay performance when the engine is
under load (the acceleration engine will use the primary lower priority
ring buffer).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-05-10 10:54:39 +00:00
parent 6bd70a559d
commit 96451fe133
4 changed files with 14 additions and 3 deletions
@@ -70,6 +70,7 @@ struct intel_shared_info {
uint32 frame_buffer_offset;
ring_buffer primary_ring_buffer;
ring_buffer secondary_ring_buffer;
int32 overlay_channel_used;
bool overlay_active;