We're now using a secondary (high priority) ring buffer for hardware
overlay - this will improve the overlay performance when the engine is under load (the acceleration engine will use the primary lower priority ring buffer). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -70,6 +70,7 @@ struct intel_shared_info {
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uint32 frame_buffer_offset;
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ring_buffer primary_ring_buffer;
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ring_buffer secondary_ring_buffer;
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int32 overlay_channel_used;
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bool overlay_active;
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