Removed a couple of deadlocks caused by missing DisplayDriver unlocks
remove possible NULL pointer crash in LayerData Added low-level clipping to ViewDriver Some minor UI tweaks to WinBorder git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10216 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -753,6 +753,7 @@ void ViewDriver::SetDrawData(const DrawData *d, bool set_font_data)
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unlock=true;
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}
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drawview->ConstrainClippingRegion(d->clipReg);
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drawview->SetPenSize(d->pensize);
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drawview->SetDrawingMode(d->draw_mode);
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drawview->SetHighColor(d->highcolor.GetColor32());
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