fixed BWindow::MoveXX(), BWindow::ResizeXX() and BView::ConvertToScreen()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12491 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-04-28 12:31:25 +00:00
parent 8f6b562ad5
commit 9715a3e1bf
4 changed files with 66 additions and 46 deletions
+47 -39
View File
@@ -1892,28 +1892,36 @@ BView* BWindow::LastMouseMovedView() const
void BWindow::MoveBy(float dx, float dy)
{
Lock();
fLink->StartMessage( AS_WINDOW_MOVE );
fLink->Attach<float>( dx );
fLink->Attach<float>( dy );
fLink->Flush();
Unlock();
if (dx != 0.0 || dy != 0.0) {
Lock();
fLink->StartMessage(AS_WINDOW_MOVE);
fLink->Attach<float>(dx);
fLink->Attach<float>(dy);
fLink->Flush();
fFrame.OffsetBy(dx, dy);
Unlock();
}
}
//------------------------------------------------------------------------------
void BWindow::MoveTo( BPoint point )
{
if (fFrame.left == point.x && fFrame.top == point.y)
return;
fFrame.OffsetTo(point);
printf("BWindow::MoveTo(%.1f, %.1f)\n", point.x, point.y);
Lock();
fLink->StartMessage( AS_WINDOW_MOVE );
fLink->Attach<float>( fFrame.left );
fLink->Attach<float>( fFrame.top );
fLink->Flush();
if (fFrame.left != point.x || fFrame.top != point.y) {
float xOffset = point.x - fFrame.left;
float yOffset = point.y - fFrame.top;
MoveBy(xOffset, yOffset);
}
Unlock();
}
@@ -1921,38 +1929,36 @@ void BWindow::MoveTo( BPoint point )
void BWindow::MoveTo(float x, float y)
{
MoveTo(BPoint(x,y));
MoveTo(BPoint(x, y));
}
//------------------------------------------------------------------------------
void BWindow::ResizeBy(float dx, float dy)
{
float dxNew;
float dyNew;
// stay in minimum & maximum frame limits
dxNew = (fFrame.Width() + dx) < fMinWindWidth ? fFrame.Width() - fMinWindWidth : dx;
if (dxNew == dx)
dxNew = (fFrame.Width() + dx) > fMaxWindWidth ? fMaxWindWidth - fFrame.Width() : dx;
dyNew = (fFrame.Height() + dy) < fMinWindHeight ? fFrame.Height() - fMinWindHeight : dy;
if (dyNew == dy)
dyNew = (fFrame.Height() + dy) > fMaxWindHeight ? fMaxWindHeight - fFrame.Height() : dy;
if (dxNew == 0.0 && dyNew == 0.0)
return;
fFrame.SetRightBottom( fFrame.RightBottom() + BPoint(dxNew, dyNew));
Lock();
fLink->StartMessage( AS_WINDOW_RESIZE );
fLink->Attach<float>( fFrame.Width() );
fLink->Attach<float>( fFrame.Height() );
fLink->Flush();
// stay in minimum & maximum frame limits
if (fFrame.Width() + dx < fMinWindWidth)
dx = fMinWindWidth - fFrame.Width();
if (fFrame.Width() + dx > fMaxWindWidth)
dx = fMaxWindWidth - fFrame.Width();
if (fFrame.Height() + dy < fMinWindHeight)
dy = fMinWindHeight - fFrame.Height();
if (fFrame.Height() + dy > fMaxWindHeight)
dy = fMaxWindHeight - fFrame.Height();
if (dx != 0.0 || dy != 0.0) {
top_view->ResizeBy(dxNew, dyNew);
fLink->StartMessage(AS_WINDOW_RESIZE);
// fLink->Attach<float>( fFrame.Width() );
// fLink->Attach<float>( fFrame.Height() );
fLink->Attach<float>(dx);
fLink->Attach<float>(dy);
fLink->Flush();
fFrame.SetRightBottom( fFrame.RightBottom() + BPoint(dx, dy));
top_view->ResizeBy(dx, dy);
}
Unlock();
}
@@ -1960,7 +1966,9 @@ void BWindow::ResizeBy(float dx, float dy)
void BWindow::ResizeTo(float width, float height)
{
Lock();
ResizeBy(width - fFrame.Width(), height - fFrame.Height());
Unlock();
}
//------------------------------------------------------------------------------