fixed BWindow::MoveXX(), BWindow::ResizeXX() and BView::ConvertToScreen()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12491 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-04-28 12:31:25 +00:00
parent 8f6b562ad5
commit 9715a3e1bf
4 changed files with 66 additions and 46 deletions
+12 -1
View File
@@ -528,8 +528,12 @@ BView::ConvertFromParent(BRect rect) const
void void
BView::ConvertToScreen(BPoint *pt) const BView::ConvertToScreen(BPoint *pt) const
{ {
if (!parent) if (!parent) {
if (owner)
owner->ConvertToScreen(pt);
return; return;
}
do_owner_check_no_pick(); do_owner_check_no_pick();
@@ -3323,6 +3327,13 @@ BView::ResizeBy(float deltaWidth, float deltaHeight)
void void
BView::ResizeTo(float width, float height) BView::ResizeTo(float width, float height)
{ {
// NOTE: I think this check makes sense, but I didn't
// test what R5 does.
if (width < 0.0)
width = 0.0;
if (height < 0.0)
height = 0.0;
if (width == fBounds.Width() && height == fBounds.Height()) if (width == fBounds.Width() && height == fBounds.Height())
return; return;
+43 -35
View File
@@ -1892,28 +1892,36 @@ BView* BWindow::LastMouseMovedView() const
void BWindow::MoveBy(float dx, float dy) void BWindow::MoveBy(float dx, float dy)
{ {
if (dx != 0.0 || dy != 0.0) {
Lock(); Lock();
fLink->StartMessage( AS_WINDOW_MOVE );
fLink->Attach<float>( dx ); fLink->StartMessage(AS_WINDOW_MOVE);
fLink->Attach<float>( dy ); fLink->Attach<float>(dx);
fLink->Attach<float>(dy);
fLink->Flush(); fLink->Flush();
fFrame.OffsetBy(dx, dy);
Unlock(); Unlock();
}
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void BWindow::MoveTo( BPoint point ) void BWindow::MoveTo( BPoint point )
{ {
printf("BWindow::MoveTo(%.1f, %.1f)\n", point.x, point.y);
if (fFrame.left == point.x && fFrame.top == point.y)
return;
fFrame.OffsetTo(point);
Lock(); Lock();
fLink->StartMessage( AS_WINDOW_MOVE );
fLink->Attach<float>( fFrame.left ); if (fFrame.left != point.x || fFrame.top != point.y) {
fLink->Attach<float>( fFrame.top );
fLink->Flush(); float xOffset = point.x - fFrame.left;
float yOffset = point.y - fFrame.top;
MoveBy(xOffset, yOffset);
}
Unlock(); Unlock();
} }
@@ -1921,38 +1929,36 @@ void BWindow::MoveTo( BPoint point )
void BWindow::MoveTo(float x, float y) void BWindow::MoveTo(float x, float y)
{ {
MoveTo(BPoint(x,y)); MoveTo(BPoint(x, y));
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void BWindow::ResizeBy(float dx, float dy) void BWindow::ResizeBy(float dx, float dy)
{ {
float dxNew;
float dyNew;
// stay in minimum & maximum frame limits
dxNew = (fFrame.Width() + dx) < fMinWindWidth ? fFrame.Width() - fMinWindWidth : dx;
if (dxNew == dx)
dxNew = (fFrame.Width() + dx) > fMaxWindWidth ? fMaxWindWidth - fFrame.Width() : dx;
dyNew = (fFrame.Height() + dy) < fMinWindHeight ? fFrame.Height() - fMinWindHeight : dy;
if (dyNew == dy)
dyNew = (fFrame.Height() + dy) > fMaxWindHeight ? fMaxWindHeight - fFrame.Height() : dy;
if (dxNew == 0.0 && dyNew == 0.0)
return;
fFrame.SetRightBottom( fFrame.RightBottom() + BPoint(dxNew, dyNew));
Lock(); Lock();
fLink->StartMessage( AS_WINDOW_RESIZE ); // stay in minimum & maximum frame limits
fLink->Attach<float>( fFrame.Width() ); if (fFrame.Width() + dx < fMinWindWidth)
fLink->Attach<float>( fFrame.Height() ); dx = fMinWindWidth - fFrame.Width();
if (fFrame.Width() + dx > fMaxWindWidth)
dx = fMaxWindWidth - fFrame.Width();
if (fFrame.Height() + dy < fMinWindHeight)
dy = fMinWindHeight - fFrame.Height();
if (fFrame.Height() + dy > fMaxWindHeight)
dy = fMaxWindHeight - fFrame.Height();
if (dx != 0.0 || dy != 0.0) {
fLink->StartMessage(AS_WINDOW_RESIZE);
// fLink->Attach<float>( fFrame.Width() );
// fLink->Attach<float>( fFrame.Height() );
fLink->Attach<float>(dx);
fLink->Attach<float>(dy);
fLink->Flush(); fLink->Flush();
top_view->ResizeBy(dxNew, dyNew); fFrame.SetRightBottom( fFrame.RightBottom() + BPoint(dx, dy));
top_view->ResizeBy(dx, dy);
}
Unlock(); Unlock();
} }
@@ -1960,7 +1966,9 @@ void BWindow::ResizeBy(float dx, float dy)
void BWindow::ResizeTo(float width, float height) void BWindow::ResizeTo(float width, float height)
{ {
Lock();
ResizeBy(width - fFrame.Width(), height - fFrame.Height()); ResizeBy(width - fFrame.Width(), height - fFrame.Height());
Unlock();
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
+5 -5
View File
@@ -522,7 +522,7 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
} }
case AS_LAYER_SCROLL: case AS_LAYER_SCROLL:
{ {
printf("AS_LAYER_SCROLL\n"); DTRACE(("ServerWindow %s: Message AS_LAYER_SCROLL: Layer name: %s\n", fName, cl->fName->String()));
float dh; float dh;
float dv; float dv;
@@ -551,8 +551,6 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
_CopyBits(myRootLayer, cl, src, dst, xOffset, yOffset); _CopyBits(myRootLayer, cl, src, dst, xOffset, yOffset);
cl->fLayerData->OffsetOrigin(BPoint(dh, dv)); cl->fLayerData->OffsetOrigin(BPoint(dh, dv));
//cl->fBoundsLeftTop += BPoint(dh, dv);
//cl->fFrame.OffsetBy(BPoint(-dh, -dv));
break; break;
} }
@@ -1420,26 +1418,28 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
} }
case AS_WINDOW_RESIZE: case AS_WINDOW_RESIZE:
{ {
STRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE\n",fName));
float xResizeBy; float xResizeBy;
float yResizeBy; float yResizeBy;
link.Read<float>(&xResizeBy); link.Read<float>(&xResizeBy);
link.Read<float>(&yResizeBy); link.Read<float>(&yResizeBy);
STRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n",fName, xResizeBy, yResizeBy));
fWinBorder->ResizeBy(xResizeBy, yResizeBy); fWinBorder->ResizeBy(xResizeBy, yResizeBy);
break; break;
} }
case AS_WINDOW_MOVE: case AS_WINDOW_MOVE:
{ {
STRACE(("ServerWindow %s: Message AS_WINDOW_MOVE\n",fName));
float xMoveBy; float xMoveBy;
float yMoveBy; float yMoveBy;
link.Read<float>(&xMoveBy); link.Read<float>(&xMoveBy);
link.Read<float>(&yMoveBy); link.Read<float>(&yMoveBy);
STRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n",fName, xMoveBy, yMoveBy));
fWinBorder->MoveBy(xMoveBy, yMoveBy); fWinBorder->MoveBy(xMoveBy, yMoveBy);
break; break;
+2 -1
View File
@@ -309,7 +309,7 @@ void WinBorder::Draw(const BRect &r)
//! Moves the winborder with redraw //! Moves the winborder with redraw
void WinBorder::MoveBy(float x, float y) void WinBorder::MoveBy(float x, float y)
{ {
STRACE(("WinBorder(%s)::MoveBy()\n", GetName())); STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", GetName(), x, y, fDecorator));
if(fDecorator) if(fDecorator)
fDecorator->MoveBy(x,y); fDecorator->MoveBy(x,y);
@@ -320,6 +320,7 @@ void WinBorder::MoveBy(float x, float y)
void WinBorder::ResizeBy(float x, float y) void WinBorder::ResizeBy(float x, float y)
{ {
// TODO: account for size limits // TODO: account for size limits
// NOTE: size limits are also regarded in BWindow::ResizeXX()
STRACE(("WinBorder(%s)::ResizeBy()\n", GetName())); STRACE(("WinBorder(%s)::ResizeBy()\n", GetName()));
if(fDecorator) if(fDecorator)