rgb_color: Add new APIs: Contrast(), IsLight(), IsDark()
- Remove perceptual_brightness - Change implementation of rgb_color::Brightness() to the previous BPrivate::perceptual_brightness() - Introduce convenience methods Contrast(rgb_color), IsLight() and IsDark() Change-Id: Id677d4a32ce43d73bffecf9baf8cffaafb01a16d Reviewed-on: https://review.haiku-os.org/c/haiku/+/7399 Reviewed-by: waddlesplash <[email protected]>
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@@ -59,6 +59,28 @@ typedef struct rgb_color {
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int32 Brightness() const;
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inline bool
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IsDark() const
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{
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return Brightness() <= 127;
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}
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inline bool
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IsLight() const
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{
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return Brightness() > 127;
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}
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static inline int32
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Contrast(rgb_color colorA, rgb_color colorB)
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{
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int32 contrast = colorA.Brightness() - colorB.Brightness();
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if (contrast < 0)
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return -contrast;
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return contrast;
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}
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inline bool
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operator==(const rgb_color& other) const
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{
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@@ -65,19 +65,6 @@ private:
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};
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static inline uint8 perceptual_brightness(rgb_color color)
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{
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// From http://alienryderflex.com/hsp.html
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// Useful in particular to decide if the color is "light" or "dark"
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// by checking if the perceptual brightness is > 127.
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int r = color.red;
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int g = color.green;
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int b = color.blue;
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return (uint8)roundf(sqrtf(
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0.299f * r * r + 0.587f * g * g + 0.114 * b * b));
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}
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} // namespace BPrivate
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#endif
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@@ -913,9 +913,7 @@ SysInfoView::_DesktopTextColor(int32 workspace) const
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workspace = current_workspace();
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rgb_color viewColor = screen.DesktopColor(workspace);
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int viewBrightness = BPrivate::perceptual_brightness(viewColor);
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textColor.blue = textColor.green = textColor.red = viewBrightness > 127
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? 0 : 255;
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textColor.blue = textColor.green = textColor.red = viewColor.IsLight() ? 0 : 255;
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textColor.alpha = 255;
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return textColor;
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@@ -15,6 +15,7 @@
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#include <AppServerLink.h>
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#include <ServerProtocol.h>
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#include <math.h>
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// patterns
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const pattern B_SOLID_HIGH = {{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}};
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@@ -36,11 +37,15 @@ const uint32 B_TRANSPARENT_MAGIC_RGBA32_BIG = 0x77747700;
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const struct screen_id B_MAIN_SCREEN_ID = {0};
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// rgb_color
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int32
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rgb_color::Brightness() const
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{
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return ((int32)red * 41 + (int32)green * 187 + (int32)blue * 28) >> 8;
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// From http://alienryderflex.com/hsp.html
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// Useful in particular to decide if the color is "light" or "dark"
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// by checking if the perceptual brightness is > 127.
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return (uint8)roundf(sqrtf(
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0.299f * red * red + 0.587f * green * green + 0.114 * blue * blue));
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}
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@@ -9158,16 +9158,13 @@ BPoseView::InvertedBackColor() const
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{
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rgb_color background = ui_color(B_DOCUMENT_BACKGROUND_COLOR);
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rgb_color inverted = invert_color(background);
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int textBrightness = BPrivate::perceptual_brightness(inverted);
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int viewBrightness = BPrivate::perceptual_brightness(background);
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if (abs(viewBrightness - textBrightness) > 127) {
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// The colors are different enough, we can use inverted
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// The colors are different enough, we can use inverted
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if (rgb_color::Contrast(background, inverted) > 127)
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return inverted;
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} else {
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// use black or white
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return (viewBrightness > 127 ? kBlack : kWhite);
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}
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// use black or white
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return background.IsLight() ? kBlack : kWhite;
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}
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@@ -1043,24 +1043,11 @@ BPoseView::DeskTextColor() const
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rgb_color textColor = HighColor();
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rgb_color viewColor = ViewColor();
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int textBrightness = BPrivate::perceptual_brightness(textColor);
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int viewBrightness = BPrivate::perceptual_brightness(viewColor);
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if (abs(viewBrightness - textBrightness) > 127) {
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// The colors are different enough, we can use them as is
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// The colors are different enough, we can use them as is
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if (rgb_color::Contrast(viewColor, textColor) > 127)
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return textColor;
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} else {
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if (viewBrightness > 127) {
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textColor.red = 0;
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textColor.green = 0;
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textColor.blue = 0;
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} else {
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textColor.red = 255;
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textColor.green = 255;
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textColor.blue = 255;
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}
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return textColor;
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}
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return viewColor.IsLight() ? kBlack : kWhite;
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}
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@@ -91,8 +91,7 @@ float
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ReadOnlyTint(rgb_color base)
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{
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// darken tint if read-only (or lighten if dark)
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int viewBrightness = BPrivate::perceptual_brightness(base);
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return viewBrightness > 127 ? B_DARKEN_1_TINT : 0.85;
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return base.IsLight() ? B_DARKEN_1_TINT : 0.85;
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}
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