Added a team watching mechanism in the kernel, not yet tested (but at least doesn't cause any harm yet :-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13888 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -32,6 +32,9 @@ struct team *team_get_team_struct_locked(team_id id);
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int32 team_max_teams(void);
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int32 team_used_teams(void);
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status_t start_watching_team(team_id team, void (*hook)(team_id, void *), void *data);
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status_t stop_watching_team(team_id team, void (*hook)(team_id, void *), void *data);
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// used in syscalls.c
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thread_id _user_load_image(int32 argCount, const char **args, int32 envCount,
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const char **envp, int32 priority, uint32 flags);
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