Chart: fixes 64 bit warnings

This commit is contained in:
Jérôme Duval
2013-05-10 20:08:02 +02:00
parent e971f3b162
commit 99f76d5df5
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -1171,7 +1171,7 @@ ChartWindow::ButtonPicture(bool active, int32 button_type)
than what a standard BButton would allow) with the current value than what a standard BButton would allow) with the current value
of the star density pourcentage. */ of the star density pourcentage. */
value = (fCurrentSettings.star_density*100 + STAR_DENSITY_MAX/2) / STAR_DENSITY_MAX; value = (fCurrentSettings.star_density*100 + STAR_DENSITY_MAX/2) / STAR_DENSITY_MAX;
sprintf(word, "%3ld", value); sprintf(word, "%3" B_PRId32, value);
draw_string: draw_string:
fOffwindowButton->SetFont(be_bold_font); fOffwindowButton->SetFont(be_bold_font);
fOffwindowButton->SetFontSize(14.0); fOffwindowButton->SetFontSize(14.0);
@@ -2135,7 +2135,7 @@ ChartWindow::SetPatternBits(buffer *buf)
That's the main thread controling the animation and synchronising That's the main thread controling the animation and synchronising
the engine state with the changes coming from the UI. the engine state with the changes coming from the UI.
*/ */
long int32
ChartWindow::Animation(void *data) ChartWindow::Animation(void *data)
{ {
int32 i, cur_4_frames_index, cur_last_fps, count_fps; int32 i, cur_4_frames_index, cur_last_fps, count_fps;
@@ -2253,7 +2253,7 @@ ChartWindow::Animation(void *data)
slave of the Animation thread. It's directly synchronised with its slave of the Animation thread. It's directly synchronised with its
master, and will only do some star animation processing whenever master, and will only do some star animation processing whenever
its master allows him to do so. */ its master allows him to do so. */
long int32
ChartWindow::Animation2(void *data) ChartWindow::Animation2(void *data)
{ {
ChartWindow *w = (ChartWindow*)data; ChartWindow *w = (ChartWindow*)data;
+2 -2
View File
@@ -292,8 +292,8 @@ static BWindow *GetAppWindow(const char *name);
/* Engine processing related functions. */ /* Engine processing related functions. */
/* those functions are the two processing threads launcher */ /* those functions are the two processing threads launcher */
static long Animation(void *data); static int32 Animation(void *data);
static long Animation2(void *data); static int32 Animation2(void *data);
/* After every camera move or rotation, reprocess the torus /* After every camera move or rotation, reprocess the torus
cycle of the starfield to maintain the pyramid of vision cycle of the starfield to maintain the pyramid of vision
of the camera completly inside a 1x1x1 iteration of the of the camera completly inside a 1x1x1 iteration of the