add item frames to BMenu archive
add class names to BMenuItem archives git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18069 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -291,7 +291,7 @@ BMenu::Archive(BMessage *data, bool deep) const
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if (err != B_OK)
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break;
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if (fLayout == B_ITEMS_IN_MATRIX) {
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// TODO Store location of items
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err = data->AddRect("_i_frames", item->fBounds);
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}
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}
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}
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@@ -1172,10 +1172,16 @@ BMenu::InitData(BMessage *data)
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data->FindFloat("_maxwidth", &fMaxContentWidth);
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BMessage msg;
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for (int32 i = 0; data->FindMessage("_items", i, &msg) == B_OK; i++) {
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for (int32 i = 0; data->FindMessage("_items", i, &msg) == B_OK; i++) {
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BArchivable *object = instantiate_object(&msg);
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if (BMenuItem *item = dynamic_cast<BMenuItem *>(object))
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AddItem(item);
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if (BMenuItem *item = dynamic_cast<BMenuItem *>(object)) {
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BRect bounds;
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if ((fLayout == B_ITEMS_IN_MATRIX)
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&& (data->FindRect("_i_frames", i, &bounds) == B_OK))
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AddItem(item, bounds);
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else
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AddItem(item);
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}
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}
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}
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}
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