diff --git a/src/apps/glteapot/Jamfile b/src/apps/glteapot/Jamfile index d465a437bd..1d3e2d5905 100644 --- a/src/apps/glteapot/Jamfile +++ b/src/apps/glteapot/Jamfile @@ -1,15 +1,13 @@ SubDir OBOS_TOP src apps glteapot ; -#TODO we should have our own opengl headers -SubDirHdrs [ FDirName / boot develop headers be opengl ] ; - -#TODO we should have our own libGL.so App GLTeapot : FPS.cpp GLObject.cpp ObjectView.cpp error.cpp teapot_main.cpp - : libbe.so GL libgame.so + + : libbe.so libGL.so libgame.so + : GLTeapot.rdef ; diff --git a/src/apps/glteapot/teapot_main.cpp b/src/apps/glteapot/teapot_main.cpp index 5b8ab8b71e..6600745320 100644 --- a/src/apps/glteapot/teapot_main.cpp +++ b/src/apps/glteapot/teapot_main.cpp @@ -44,7 +44,7 @@ int main(int argc, char **argv) //GLenum type = BGL_RGB | BGL_DEPTH | BGL_SINGLE; BRect r(0,0,300,315); - BApplication *app = new BApplication("application/x-vnd.Be-tpot"); + BApplication *app = new BApplication("application/x-vnd.Haiku-teapot"); r.OffsetTo(BPoint(100,100)); QuitWindow *win = new QuitWindow(r,"GLTeapot",B_TITLED_WINDOW,0);