Implemented BFont::GetEscapments() float version. It is pretty rough yet, but appears to handle UTF8 correctly. The optional escapement_delta is currently ignored. I didn't touch other functionality too much, until I know more about it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12645 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -31,81 +31,128 @@
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#include <Font.h>
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#include "FontFamily.h"
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class ServerFont
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{
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public:
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ServerFont(void);
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ServerFont(FontStyle *style, float size=12.0, float frotation=0.0, float fshear=90.0,
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uint16 flags=0, uint8 spacing=B_CHAR_SPACING);
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ServerFont(const ServerFont &font);
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~ServerFont(void);
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class ServerFont {
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public:
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ServerFont();
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ServerFont(FontStyle* style,
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float size = 12.0,
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float fRotation = 0.0,
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float fShear = 90.0,
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uint16 flags = 0,
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uint8 spacing = B_CHAR_SPACING);
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ServerFont(const ServerFont& font);
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virtual ~ServerFont();
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// TODO: make more advanced...
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status_t InitCheck() const
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{ return fStyle ? B_OK : B_NO_INIT; }
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status_t InitCheck() const
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{ return fStyle ? B_OK : B_NO_INIT; }
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font_direction Direction(void) const { return fDirection; }
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uint32 Encoding(void) const { return fEncoding; }
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edge_info Edges(void) const { return fEdges; }
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uint32 Flags(void) const { return fFlags; }
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uint32 Spacing(void) const { return fSpacing; }
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float Shear(void) const { return fshear; }
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float Rotation(void) const { return frotation; }
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float Size(void) const { return fSize; }
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uint16 Face(void) const { return fFace; }
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uint32 CountGlyphs(void) { return fStyle->GlyphCount(); }
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int32 CountTuned(void);
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font_file_format FileFormat(void);
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status_t SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID);
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status_t SetFamilyAndStyle(const uint32 &fontID);
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void SetDirection(const font_direction &dir) { fDirection=dir; }
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void SetEdges(const edge_info &info) { fEdges=info; }
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void SetEncoding(uint32 encoding) { fEncoding=encoding; }
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void SetFlags(const uint32 &value) { fFlags=value; }
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void SetSpacing(const uint32 &value) { fSpacing=value; }
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void SetShear(const float &value) { fshear=value; }
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void SetSize(const float &value) { fSize=value; }
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void SetRotation(const float &value) { frotation=value; }
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void SetFace(const uint32 &value) { fFace=value; }
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bool IsFixedWidth(void) const { return fStyle->IsFixedWidth(); }
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bool IsScalable(void) const { return fStyle->IsScalable(); }
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bool HasKerning(void) const { return fStyle->HasKerning(); }
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bool HasTuned(void) const { return fStyle->HasTuned(); }
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int32 TunedCount(void) const { return fStyle->TunedCount(); }
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uint16 GlyphCount(void) const { return fStyle->GlyphCount(); }
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uint16 CharMapCount(void) const { return fStyle->CharMapCount(); }
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BShape **GetGlyphShapes(const char charArray[], int32 numChars) const;
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BPoint *GetEscapements(const char charArray[], int32 numChars,
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BPoint offsetArray[]) const;
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FT_Face GetFTFace() const { return fStyle->GetFTFace(); };
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const char *GetStyle(void) const;
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const char *GetFamily(void) const;
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const char *GetPath(void) const { return fStyle->GetPath(); }
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uint16 StyleID(void) const { return fStyle->GetID(); }
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uint16 FamilyID(void) const { return fStyle->Family()->GetID(); }
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uint32 GetFamilyAndStyle(void) const;
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font_direction Direction() const
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{ return fDirection; }
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uint32 Encoding() const
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{ return fEncoding; }
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edge_info Edges() const
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{ return fEdges; }
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uint32 Flags() const
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{ return fFlags; }
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uint32 Spacing() const
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{ return fSpacing; }
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float Shear() const
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{ return fShear; }
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float Rotation() const
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{ return fRotation; }
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float Size() const
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{ return fSize; }
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uint16 Face() const
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{ return fFace; }
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uint32 CountGlyphs()
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{ return fStyle->GlyphCount(); }
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int32 CountTuned();
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BRect BoundingBox(void);
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void Height(font_height *fh);
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font_file_format FileFormat();
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status_t SetFamilyAndStyle(const uint16& familyID,
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const uint16& styleID);
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status_t SetFamilyAndStyle(const uint32& fontID);
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ServerFont &operator=(const ServerFont& font);
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void SetDirection(const font_direction& dir)
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{ fDirection = dir; }
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void SetEdges(const edge_info& info)
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{ fEdges = info; }
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void SetEncoding(uint32 encoding)
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{ fEncoding = encoding; }
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void SetFlags(const uint32& value)
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{ fFlags = value; }
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void SetSpacing(const uint32& value)
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{ fSpacing = value; }
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void SetShear(const float& value)
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{ fShear = value; }
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void SetSize(const float& value)
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{ fSize = value; }
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void SetRotation(const float& value)
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{ fRotation = value; }
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void SetFace(const uint32& value)
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{ fFace = value; }
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bool IsFixedWidth() const
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{ return fStyle->IsFixedWidth(); }
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bool IsScalable() const
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{ return fStyle->IsScalable(); }
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bool HasKerning() const
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{ return fStyle->HasKerning(); }
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bool HasTuned() const
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{ return fStyle->HasTuned(); }
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int32 TunedCount() const
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{ return fStyle->TunedCount(); }
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uint16 GlyphCount() const
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{ return fStyle->GlyphCount(); }
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uint16 CharMapCount() const
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{ return fStyle->CharMapCount(); }
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BShape** GetGlyphShapes(const char charArray[],
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int32 numChars) const;
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BPoint* GetEscapements(const char charArray[],
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int32 numChars,
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BPoint offsetArray[]) const;
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bool GetEscapements(const char charArray[],
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int32 numChars,
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float widthArray[],
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escapement_delta delta) const;
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FT_Face GetFTFace() const
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{ return fStyle->GetFTFace(); };
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const char* GetStyle() const;
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const char* GetFamily() const;
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const char* GetPath() const
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{ return fStyle->GetPath(); }
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uint16 StyleID() const
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{ return fStyle->GetID(); }
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uint16 FamilyID() const
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{ return fStyle->Family()->GetID(); }
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uint32 GetFamilyAndStyle() const;
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BRect BoundingBox();
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void Height(font_height* fh);
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ServerFont &operator=(const ServerFont& font);
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protected:
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friend class FontStyle;
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FontStyle *fStyle;
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edge_info fEdges;
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float fSize, frotation, fshear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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uint16 fFace;
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font_direction fDirection;
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uint32 fEncoding;
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FontStyle* fStyle;
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edge_info fEdges;
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float fSize;
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float fRotation;
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float fShear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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uint16 fFace;
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font_direction fDirection;
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uint32 fEncoding;
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};
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#endif
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