virtualkeyboard: style fixes

Change-Id: Iee76c0cae38a0677b60e51f73aa0e2e5d9b7c2ee
Reviewed-on: https://review.haiku-os.org/c/haiku/+/8902
Reviewed-by: waddlesplash <[email protected]>
This commit is contained in:
Jérôme Duval
2025-02-03 17:14:39 +00:00
committed by waddlesplash
parent c8cd427e30
commit 9d2283baab
3 changed files with 19 additions and 22 deletions
@@ -6,6 +6,7 @@
#include <InterfaceDefs.h>
extern "C" BInputServerDevice*
instantiate_input_device()
{
@@ -26,8 +27,7 @@ VirtualKeyboardInputDevice::~VirtualKeyboardInputDevice()
status_t
VirtualKeyboardInputDevice::InitCheck()
{
static input_device_ref keyboard = {(char*) "VirtualKeyboard",
B_KEYBOARD_DEVICE, (void*) this};
static input_device_ref keyboard = {(char*)"VirtualKeyboard", B_KEYBOARD_DEVICE, (void*)this};
static input_device_ref* devices[2] = {&keyboard, NULL};
RegisterDevices(devices);
@@ -56,8 +56,8 @@ VirtualKeyboardInputDevice::Stop(const char* name, void* cookie)
status_t
VirtualKeyboardInputDevice::Control(const char* name, void* cookie,
uint32 command, BMessage* message)
VirtualKeyboardInputDevice::Control(const char* name, void* cookie, uint32 command,
BMessage* message)
{
return B_OK;
}
@@ -32,9 +32,8 @@ compare_key_list_items(const void* a, const void* b)
VirtualKeyboardWindow::VirtualKeyboardWindow(BInputServerDevice* dev)
:
BWindow(BRect(0,0,0,0),"Virtual Keyboard",
B_NO_BORDER_WINDOW_LOOK, B_FLOATING_ALL_WINDOW_FEEL,
B_WILL_ACCEPT_FIRST_CLICK | B_AVOID_FOCUS),
BWindow(BRect(0, 0, 0, 0), "Virtual Keyboard", B_NO_BORDER_WINDOW_LOOK,
B_FLOATING_ALL_WINDOW_FEEL, B_WILL_ACCEPT_FIRST_CLICK | B_AVOID_FOCUS),
fDevice(dev)
{
BScreen screen;
@@ -54,8 +53,7 @@ VirtualKeyboardWindow::VirtualKeyboardWindow(BInputServerDevice* dev)
_LoadLayouts(fLayoutMenu);
_LoadFonts();
KeymapListItem* current =
static_cast<KeymapListItem*>(fMapListView->LastItem());
KeymapListItem* current = static_cast<KeymapListItem*>(fMapListView->LastItem());
fCurrentKeymap.Load(current->EntryRef());
@@ -63,8 +61,7 @@ VirtualKeyboardWindow::VirtualKeyboardWindow(BInputServerDevice* dev)
fKeyboardView->GetKeyboardLayout()->SetDefault();
fKeyboardView->SetKeymap(&fCurrentKeymap);
AddChild(BGroupLayoutBuilder(B_VERTICAL)
.Add(fKeyboardView));
AddChild(BGroupLayoutBuilder(B_VERTICAL).Add(fKeyboardView));
}