Implemented direct message passing for local targets; this fixes a deadlock
with PostMessage() in case the message queue is full. Some notes: * for synchronous replies, we don't use this mechanism yet, but it could be extended to do that as well. * the code looks so complicated because we need a way to access the looper's queue without locking it (to prevent deadlocks); like Dano's solution, I've abused BTokenSpace to store a BDirectMessageTarget with a BHandler. * we also need to decouple the lifetime of a looper's queue from its target, as we cannot lock the looper, and therefore, can't guarantee it stays valid as long as we're accessing it outside of BLooper. * init_clipboard() now needs to be done after the global constructors have been called - since sending messages now needs gDefaultTokens to be initialized. Since this is done per image, it shouldn't cause any troubles, though. * some minor cleanup, removed unused _msg_cache_cleanup_() and friends. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,5 +1,5 @@
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/*
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* Copyright 2005, Haiku Inc. All rights reserved.
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* Copyright 2005-2007, Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@@ -200,10 +200,10 @@ class BMessage::Private {
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}
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status_t
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SendMessage(port_id port, int32 token, bigtime_t timeout,
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bool replyRequired, BMessenger &replyTo) const
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SendMessage(port_id port, team_id portOwner, int32 token,
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bigtime_t timeout, bool replyRequired, BMessenger &replyTo) const
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{
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return fMessage->_SendMessage(port, token,
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return fMessage->_SendMessage(port, portOwner, token,
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timeout, replyRequired, replyTo);
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}
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