Implemented direct message passing for local targets; this fixes a deadlock

with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
  extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
  queue without locking it (to prevent deadlocks); like Dano's solution, I've
  abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
  as we cannot lock the looper, and therefore, can't guarantee it stays valid
  as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
  been called - since sending messages now needs gDefaultTokens to be initialized.
  Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2007-01-26 13:59:56 +00:00
parent caa76e0da1
commit 9dbe170a69
14 changed files with 264 additions and 65 deletions
+4 -4
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2005, Haiku Inc. All rights reserved.
* Copyright 2005-2007, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -200,10 +200,10 @@ class BMessage::Private {
}
status_t
SendMessage(port_id port, int32 token, bigtime_t timeout,
bool replyRequired, BMessenger &replyTo) const
SendMessage(port_id port, team_id portOwner, int32 token,
bigtime_t timeout, bool replyRequired, BMessenger &replyTo) const
{
return fMessage->_SendMessage(port, token,
return fMessage->_SendMessage(port, portOwner, token,
timeout, replyRequired, replyTo);
}