Fixed problem with some popup menus (check ticket #1679)

Moved GetMouse() calls near the check for exit conditions.
Reorganized a bit the code, and hopefully simplified it in some places.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23229 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2008-01-03 07:30:05 +00:00
parent 943cbec3f3
commit 9e64a7ed1b
6 changed files with 135 additions and 112 deletions
+27 -42
View File
@@ -446,17 +446,6 @@ BMenuBar::_TrackTask(void *arg)
}
// Note: since sqrt is slow, we don't use it and return the square of the distance
// TODO: Move this to some common place, could be used in BMenu too.
#define square(x) ((x) * (x))
static float
point_distance(const BPoint &pointA, const BPoint &pointB)
{
return square(pointA.x - pointB.x) + square(pointA.y - pointB.y);
}
#undef square
BMenuItem *
BMenuBar::_Track(int32 *action, int32 startIndex, bool showMenu)
{
@@ -466,24 +455,23 @@ BMenuBar::_Track(int32 *action, int32 startIndex, bool showMenu)
BWindow *window = Window();
fState = MENU_STATE_TRACKING;
if (startIndex != -1) {
be_app->ObscureCursor();
if (window->Lock()) {
BPoint where;
uint32 buttons;
if (window->Lock()) {
if (startIndex != -1) {
be_app->ObscureCursor();
_SelectItem(ItemAt(startIndex), true, true);
window->Unlock();
}
GetMouse(&where, &buttons);
window->Unlock();
}
while (true) {
bigtime_t snoozeAmount = 40000;
bool locked = (Window() != NULL && window->Lock());//WithTimeout(200000)
if (!locked)
break;
BPoint where;
uint32 buttons;
GetMouse(&where, &buttons, true);
BMenuItem *menuItem = _HitTestItems(where, B_ORIGIN);
if (menuItem != NULL) {
// Select item if:
@@ -520,35 +508,26 @@ BMenuBar::_Track(int32 *action, int32 startIndex, bool showMenu)
locked = false;
snoozeAmount = 30000;
bool wasSticky = _IsStickyMode();
if (wasSticky)
menu->_SetStickyMode(true);
menu->_SetStickyMode(wasSticky);
int localAction;
fChosenItem = menu->_Track(&localAction);
if (menu->State(NULL) == MENU_STATE_TRACKING
&& menu->_IsStickyMode())
menu->_SetStickyMode(false);
// check if the user started holding down a mouse button in a submenu
if (wasSticky && !_IsStickyMode()) {
buttons = 1;
// buttons must have been pressed in the meantime
// The mouse could have meen moved since the last time we
// checked its position, or buttons might have been pressed.
// Unfortunately our child menus don't tell
// us the new position.
// TODO: Maybe have a shared struct between all menus
// where to store the current mouse position ?
// (Or just use the BView mouse hooks)
BPoint newWhere;
if (window->Lock()) {
GetMouse(&newWhere, &buttons);
window->Unlock();
}
// This code is needed to make menus
// that are children of BMenuFields "sticky" (see ticket #953)
if (localAction == MENU_STATE_CLOSED) {
// The mouse could have meen moved since the last time we
// checked its position. Unfortunately our child menus don't tell
// us the new position.
// TODO: Maybe have a shared struct between all menus
// where to store the current mouse position ?
BPoint newWhere;
uint32 newButtons;
if (window->Lock()) {
GetMouse(&newWhere, &newButtons);
window->Unlock();
}
if (fExtraRect != NULL && fExtraRect->Contains(where)
// 9 = 3 pixels ^ 2 (since point_distance() returns the square of the distance)
&& point_distance(newWhere, where) < 9) {
@@ -563,8 +542,14 @@ BMenuBar::_Track(int32 *action, int32 startIndex, bool showMenu)
fState = MENU_STATE_TRACKING;
}
if (locked)
if (!locked)
locked = window->Lock();
if (locked) {
GetMouse(&where, &buttons, true);
window->Unlock();
locked = false;
}
if (fState == MENU_STATE_CLOSED
|| (buttons != 0 && _IsStickyMode() && menuItem == NULL))