Add final use cases and implementation details for AddItem().
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1006 a95241bf-73f2-0310-859d-f6bbb57e9c96
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<!-- $Id: BDeskbarUseCases.html,v 1.3 2002/09/09 04:18:20 jrand Exp $ -->
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<!-- $Id: BDeskbarUseCases.html,v 1.4 2002/09/10 03:30:21 jrand Exp $ -->
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<HEAD>
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<TITLE>BDeskbar Use Cases and Implementation Details</TITLE>
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@@ -23,7 +23,7 @@ The document has the following sections:</P>
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<P>The BDeskbar class is a simple class for getting information from the deskbar and for modifying
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it from your application. The best source of source of information for the BDeskbar interface can be found
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<A HREF="file:///boot/beos/documentation/Be%20Book/The%20Application%20Kit/MessageQueue.html">here in the Be Book</A>.
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<A HREF="file:///boot/beos/documentation/Be%20Book/Deskbar/Deskbar.html">here in the Be Book</A>.
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</P>
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<A NAME="usecases"></A><H2>BDeskbar Use Cases:</H2>
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@@ -38,9 +38,23 @@ BDeskbar instance creates a connection to the deskbar in order to get and change
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deskbar is closed. However any change to the deskbar's state made through the BDeskbar instance
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persists.</P></LI>
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<LI><P><B>Add Item 1:</B> </P></LI>
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<LI><P><B>Add Item 1:</B> The AddItem() member function can be used to take a passed in pointer to
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a BView and send it to the deskbar for inclusion in its shelf. This BView must be archivable
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and must be exported by the application (for details on how to do this,
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<A HREF="http://bedriven.be-in.org/articles/replicant/III_027-stepping%20up%20to%20the%20deskbar.html">this article</A>
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may help). The item will be added and the id of the new item will be passed back to the caller
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through a pointer to an int32.</P></LI>
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<LI><P><B>Add Item 2:</B> </P></LI>
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<LI><P><B>Add Item 2:</B> The AddItem() member function can be used to add an item to the deskbar
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shelf by passing a pointer to an entry_ref. The file pointed to by this entry_ref should be
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an addon that exports the symbol "BView *instantiate_deskbar_item()". This entry point is used to
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get a BView which it can display in the shelf. More information on this mechanism can be found in
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the <A HREF="file:///boot/beos/documentation/Be%20Book/Release%20Notes/Deskbar.html">Deskbar Release Notes</A>
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but not in the Be Book proper. The item id of the added item is passed back in an int32 pointer
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provided by the caller. NOTE: The source code for the deskbar found in
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<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/StatusView.cpp?rev=1.5&content-type=text/vnd.viewcvs-markup">TReplicantTray::LoadAddon()</A>
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indicates that it also looks for a symbol called "BView *instantiate_deskbar_entry(image_id, entry_ref *)"
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first, but there is no documentation on this.</P></LI>
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<LI><P><B>Remove Item 1:</B> The RemoveItem() member function takes an integer id and removes it
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from the deskbar shelf if it exists. The member returns B_OK at all times (unless the deskbar is
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@@ -127,6 +141,44 @@ here:</P>
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itself.</P>
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<H3>AddItem:</H3>
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<P>The AddItem() member sends the following message to the deskbar to add an item from an
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archived BView:</P>
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<PRE>
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BMessage theMsg;
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BMessage viewMsg;
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theView.Archive(&viewMsg); // This takes the target BView to place in the shelf and archives it into viewMsg
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theMsg.what = 'icon'
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theMsg.AddMessage("view", &viewMsg); // This puts the archived view in the viewMsg and puts it in the message to the deskbar
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</PRE>
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<P>Or, the AddItem() member sends the following message to the deskbar to add an item from a file
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that exports the "BView *instantiate_deskbar_item(void)" function:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'adon'
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theMsg.AddRef("addon", &theAddonRef); // This is the addon which contains the hook function to get the view to add
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</PRE>
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<P>The /boot/app/Pulse application exports the necessary symbol for this mechanism to work and
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is a good candidate to test with.</P>
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<P>In either case, the deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.AddInt32("id", theID); // This is the id of the new item
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</PRE>
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<P>Note that in both cases, the deskbar does not set the what code of the reply. Checking the
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source code for
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::AddItem()</A>
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confirms this.
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<H3>HasItem:</H3>
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<P>The HasItem() member sends the following message to the deskbar:</P>
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@@ -175,7 +227,7 @@ theMsg.AddInt32("id", theID); // This is the id corresponding to the nam
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<P>Note that the deskbar does not set the what code of the reply. Checking the source code
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for
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemExists()</A>
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemInfo()</A>
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confirms this.</P>
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