Never trust someone else's patch until you built it...
Sorry guy, reverted that part, breaks the build here. Either fix the types everywhere or don't fix at all. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21260 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -87,10 +87,10 @@
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typedef struct
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typedef struct
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{
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{
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// Hardware part
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// Hardware part
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uint32 link_phy; // Link to the next TD/QH
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addr_t link_phy; // Link to the next TD/QH
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uint32 status; // Status field
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uint32 status; // Status field
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uint32 token; // Contains the packet header (where it needs to be sent)
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uint32 token; // Contains the packet header (where it needs to be sent)
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uint32 buffer_phy; // A pointer to the buffer with the actual packet
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void *buffer_phy; // A pointer to the buffer with the actual packet
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// Software part
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// Software part
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addr_t this_phy; // A physical pointer to this address
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addr_t this_phy; // A physical pointer to this address
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void *link_log; // Pointer to the next logical TD/QT
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void *link_log; // Pointer to the next logical TD/QT
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@@ -142,8 +142,8 @@ typedef struct
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typedef struct
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typedef struct
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{
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{
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// Hardware part
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// Hardware part
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uint32 link_phy; // Link to the next TD/QH
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addr_t link_phy; // Link to the next TD/QH
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uint32 element_phy; // Pointer to the first element in the queue
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addr_t element_phy; // Pointer to the first element in the queue
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// Software part
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// Software part
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addr_t this_phy; // The physical pointer to this address
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addr_t this_phy; // The physical pointer to this address
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void *link_log; // Pointer to the next logical TD/QH
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void *link_log; // Pointer to the next logical TD/QH
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