fix crash in case fTopLayer is NULL when the window is destructed, this will happen when the ServerWindow thread could not be run
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16717 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -151,7 +151,8 @@ WindowLayer::WindowLayer(const BRect& frame, const char *name,
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float frequency;
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float frequency;
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if (fDesktop->ScreenAt(0)) {
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if (fDesktop->ScreenAt(0)) {
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fDesktop->ScreenAt(0)->GetMode(width, height, colorSpace, frequency);
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fDesktop->ScreenAt(0)->GetMode(width, height, colorSpace, frequency);
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// TODO: MOVE THIS AWAY!!! RemoveBy contains calls to virtual methods! Also, there is not TopLayer()!
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// TODO: MOVE THIS AWAY!!! ResizeBy contains calls to virtual methods!
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// Also, there is no TopLayer()!
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fFrame.OffsetTo(B_ORIGIN);
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fFrame.OffsetTo(B_ORIGIN);
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// ResizeBy(width - frame.Width(), height - frame.Height(), NULL);
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// ResizeBy(width - frame.Width(), height - frame.Height(), NULL);
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}
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}
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@@ -166,7 +167,8 @@ WindowLayer::WindowLayer(const BRect& frame, const char *name,
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WindowLayer::~WindowLayer()
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WindowLayer::~WindowLayer()
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{
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{
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fTopLayer->DetachedFromWindow();
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if (fTopLayer)
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fTopLayer->DetachedFromWindow();
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delete fTopLayer;
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delete fTopLayer;
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delete fDecorator;
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delete fDecorator;
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