* Moved "install to Deskbar" alert into the application.

* If you install ProcessController to the Deskbar after startup, its window
  is not opened anymore.
* When you install ProcessController, the Deskbar is only restarted if needed;
  this can probably be removed completely under Haiku.
* Renamed some menu items.
* Removed "Use Pulse's settings" menu item.
* Fixed remaining issues from bug #633 as far as ProcessController was concerned.
* Removed unused source files.
* Big cleanup, even though there could be done much much more.
* Compacted the source files a bit, merged PCView.cpp and PCView2.cpp to
  ProcessController.cpp to match the name of the class.
* Renamed PCUtils.{cpp|h} to Utilities.{cpp|h}


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17647 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-05-30 01:32:41 +00:00
parent c8882988b7
commit a12827f24d
40 changed files with 1285 additions and 2543 deletions
@@ -18,10 +18,11 @@
*/
#include "PCView.h"
#include "MemoryBarMenuItem.h"
#include "MemoryBarMenu.h"
#include "Colors.h"
#include "MemoryBarMenu.h"
#include "ProcessController.h"
#include <Bitmap.h>
@@ -93,12 +94,18 @@ MemoryBarMenuItem::DrawIcon()
void
MemoryBarMenuItem::DrawBar(bool force)
{
// only draw anything if something has changed
if (!force && fWriteMemory == fLastWrite && fAllMemory == fLastAll
&& fCommitedMemory == fLastCommited)
return;
bool selected = IsSelected();
BRect frame = Frame();
BMenu* menu = Menu();
// draw the bar itself
BRect cadre(frame.right - kMargin - kBarWidth, frame.top + 5,
BRect rect(frame.right - kMargin - kBarWidth, frame.top + 5,
frame.right - kMargin, frame.top + 13);
if (fWriteMemory < 0)
return;
@@ -111,17 +118,17 @@ MemoryBarMenuItem::DrawBar(bool force)
menu->SetHighColor(gFrameColorSelected);
else
menu->SetHighColor(gFrameColor);
menu->StrokeRect(cadre);
menu->StrokeRect(rect);
}
cadre.InsetBy(1, 1);
BRect r = cadre;
float grenze1 = cadre.left + (cadre.right - cadre.left) * float (fWriteMemory) / fCommitedMemory;
float grenze2 = cadre.left + (cadre.right - cadre.left) * float (fAllMemory) / fCommitedMemory;
if (grenze1 > cadre.right)
grenze1 = cadre.right;
if (grenze2 > cadre.right)
grenze2 = cadre.right;
rect.InsetBy(1, 1);
BRect r = rect;
float grenze1 = rect.left + (rect.right - rect.left) * float(fWriteMemory) / fCommitedMemory;
float grenze2 = rect.left + (rect.right - rect.left) * float(fAllMemory) / fCommitedMemory;
if (grenze1 > rect.right)
grenze1 = rect.right;
if (grenze2 > rect.right)
grenze2 = rect.right;
r.right = grenze1;
if (!force)
r.left = fGrenze1;
@@ -152,7 +159,7 @@ MemoryBarMenuItem::DrawBar(bool force)
}
r.left = grenze2;
r.right = cadre.right;
r.right = rect.right;
if (!force)
r.right = fGrenze2;
@@ -169,41 +176,38 @@ MemoryBarMenuItem::DrawBar(bool force)
fGrenze1 = grenze1;
fGrenze2 = grenze2;
// draw the value
if (force || fCommitedMemory != fLastCommited || fWriteMemory != fLastWrite
|| fAllMemory != fLastAll) {
if (selected)
menu->SetLowColor(gMenuBackColorSelected);
else
menu->SetLowColor(gMenuBackColor);
fLastCommited = fCommitedMemory;
if (force || fWriteMemory != fLastWrite || fAllMemory != fLastAll) {
menu->SetHighColor(menu->LowColor());
BRect trect(cadre.left - kMargin - gMemoryTextWidth, frame.top,
cadre.left - kMargin, frame.bottom);
menu->FillRect(trect);
fLastWrite = fWriteMemory;
fLastAll = fAllMemory;
}
fLastCommited = fCommitedMemory;
menu->SetHighColor(kBlack);
// Draw the values if necessary; if only fCommitedMemory changes, only
// the bar might have to be updated
char infos[128];
// if (fWriteMemory >= 1024)
// sprintf(infos, "%.1f MB", float (fWriteMemory) / 1024.f);
// else
sprintf(infos, "%d KB", fWriteMemory);
if (!force && fWriteMemory == fLastWrite && fAllMemory == fLastAll)
return;
BPoint loc(cadre.left - kMargin - gMemoryTextWidth / 2 - menu->StringWidth (infos),
cadre.bottom + 1);
menu->DrawString(infos, loc);
// if (fAllMemory >= 1024)
// sprintf (infos, "%.1f MB", float (fAllMemory) / 1024.f);
// else
sprintf(infos, "%d KB", fAllMemory);
loc.x = cadre.left - kMargin - menu->StringWidth(infos);
menu->DrawString(infos, loc);
}
if (selected)
menu->SetLowColor(gMenuBackColorSelected);
else
menu->SetLowColor(gMenuBackColor);
BRect textRect(rect.left - kMargin - gMemoryTextWidth, frame.top,
rect.left - kMargin, frame.bottom);
menu->FillRect(textRect, B_SOLID_LOW);
fLastWrite = fWriteMemory;
fLastAll = fAllMemory;
menu->SetHighColor(kBlack);
char infos[128];
sprintf(infos, "%d KB", fWriteMemory);
BPoint loc(rect.left - kMargin - gMemoryTextWidth / 2 - menu->StringWidth(infos),
rect.bottom + 1);
menu->DrawString(infos, loc);
sprintf(infos, "%d KB", fAllMemory);
loc.x = rect.left - kMargin - menu->StringWidth(infos);
menu->DrawString(infos, loc);
}
@@ -240,11 +244,11 @@ MemoryBarMenuItem::BarUpdate()
lram_size += ainfo.ram_size;
// TODO: this won't work this way anymore under Haiku!
int zone = (int (ainfo.address) & 0xf0000000) >> 24;
if ((ainfo.protection & B_WRITE_AREA)
&& (zone & 0xf0) != 0xA0 // Exclude media buffers
&& (fTeamID != gAppServerTeamID || zone != 0x90)) // Exclude app_server side of bitmaps
// int zone = (int (ainfo.address) & 0xf0000000) >> 24;
if ((ainfo.protection & B_WRITE_AREA) != 0)
lwram_size += ainfo.ram_size;
// && (zone & 0xf0) != 0xA0 // Exclude media buffers
// && (fTeamID != gAppServerTeamID || zone != 0x90)) // Exclude app_server side of bitmaps
}
if (!exists) {
team_info info;